Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Tue Apr 14, 2015 8:29 pm

wiimote wrote:
QuaziGNRLnose wrote:The function it uses isn't implemented properly in current builds of IE and firefox... chrome/NW shouldn't be acting that way.
That's what I expected, too, but the game is actually right way up in Internet Explorer and Firefox, but flipped upside down in Chrome and NW.js.
I'm using Construct2 r201 and Q3D v2.3.
...
I hope you'll finish your exams soon.


Yea I checked and the issue is most likely fixed in the next version already. If it's really a both you can try going to line 1161 in the runtime.js file of Q3DMaster and changing this code:
Code: Select all
         if(this.runtime.isIE||this.runtime.isFirefox){ // these two browsers are upside down....
            glw.quad(blx, tly, brx, try_, trx, bry, tlx, bly);
         }else{
            glw.quad(blx, bly, brx, bry, trx, try_, tlx, tly);
         };


You should replace the
Code: Select all
if(this.runtime.isIE||this.runtime.isFirefox)
with
Code: Select all
if(true)
. That should fix it for you for the time being.

The new version uses proper feature detection, so it should become a non-issue after update. The problem was when 2.3 released this fix worked, and now for whatever reason it doesn't. hope that helps!

I'm sorry about exams but that's the way things are sadly! Nonetheless continued reports help me deal with issues, regardless of if i have time to make the fix now or later.
Last edited by QuaziGNRLnose on Tue Apr 14, 2015 11:51 pm, edited 1 time in total.
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Post » Tue Apr 14, 2015 9:33 pm

@QuaziGNRLnose
Thanks, that really did the trick. For now this is better than nothing. (Btw it's actually line 1161. Just a typo.)
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Post » Tue Apr 14, 2015 11:51 pm

@wiimote

oops! sorry
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Post » Thu Apr 16, 2015 4:16 pm

Hello,
i have posted a long time ago this nice plugin but at the moment on an very old version. I can't send you an Private message(This is an information post.
Spammers are known to use private messages to send users spam. In an effort to reduce this spam, we've disabled the sending of Private Messages until you have earnt 500 rep.
Apologies for the inconvenience. If you really need to reply to a message but cannot, please check the senders profile to see if they have alternative contact methods listed. )

So here are my information: Paypal was: kleinandreas @ w e b .de (without spaces)
and can you send the information to my current email: kleinandreas84 @ g m a i l .com (without spaces)

Can you please send me the login information to my gmail adress?

Thank you in Advanced.
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Post » Fri Apr 17, 2015 5:26 pm

@kleinandreaa

Sure ill ask my partner to take a look tonight
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Post » Sat Apr 18, 2015 1:46 pm

Wow thank you very much :)
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Post » Sun Apr 19, 2015 2:59 pm

Then i will wait of your feedback. Thank you again for your help.
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Post » Tue Apr 21, 2015 3:33 am

Im in the end stages of the finishing the HUGE 2.4 patch which adds support for 3D physics and skeletal animation. I'll have to warn people that this version is substantial and I've forgotten most of the changes i made (there were plenty) while also updating to the latest three.js version. Because of the large degree of changes this MAY break some projects, however all of the changes were quite necessary in order to keep things up to date so i apologize if this is the case and of course will offer advice as always to anyone who needs it. I didn't keep a detailed changelog because work spanned over a long period and i'd simply forgotten, so i apologize for that aswell. In any case the update should be out very soon (and i mean it this time, perhaps in the next 2 days)
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Post » Tue Apr 21, 2015 5:34 am

QuaziGNRLnose wrote:Im in the end stages of the finishing the HUGE 2.4 patch which adds support for 3D physics and skeletal animation. I'll have to warn people that this version is substantial and I've forgotten most of the changes i made (there were plenty) while also updating to the latest three.js version. Because of the large degree of changes this MAY break some projects, however all of the changes were quite necessary in order to keep things up to date so i apologize if this is the case and of course will offer advice as always to anyone who needs it. I didn't keep a detailed changelog because work spanned over a long period and i'd simply forgotten, so i apologize for that aswell. In any case the update should be out very soon (and i mean it this time, perhaps in the next 2 days)



your playng with me , tell me your playng.... i wait for this update for so long now :o 2 months almost .... 2 days will be like the last days of getting out of detention .... will be so long :o .... uhhh nice job ... finally 3d physics uhuuuuuuuuuuuuuuuuuuuuuu :P
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Post » Tue Apr 21, 2015 5:48 am

@gamecorpstudio

I'm serious :)

I have a little break between exams and I decided I'd try and finish up what I had since I was so close to release already. I'm sorry for making everyone wait so long but things take a lot of time :).

After this release I'm going to make a lot of examples and some documentation for users. The plugin architecture is largely static now and I don't see myself making any new huge changes that could make any future documentation super outdated. Future updates (likely 2.5-2.6) might include particle effects and custom shaders, as well as eventually proper support of saving and the debugger, and after that this plugin is going to pretty much be feature complete. I could go on forever updating however Q3D is (and almost always has been) largely at a point already where it's pushing the limits of what can be done with Construct 2. As I go along there also always additional optimizations I make to try and improve performance and usability, and as always feature/example requests are welcome.

What I ask of you all now are for the most wanted Q3D tutorials and examples. These will guide me in the process of making useful documentation.
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