Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Wed Jan 20, 2016 9:30 pm

@purplemonkey, thats weird, ill look into it.
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Post » Fri Jan 22, 2016 4:22 pm

@QuaziGNRLnose

Hey, i have tested Q3D game ,which was compiled with cocoon.io, on my phone android 5.0. I have white screen
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Post » Sun Jan 24, 2016 3:31 am

I model a level with multiple texture in blender.
How do I import it to q3d?
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Post » Wed Feb 03, 2016 10:56 pm

**Solved with hierarchy **
A simple question. I have a robot model plus two separeted model for each leg. I succesfully placed the legs in the right positions. But when the robot turn left or right (with physic torque) legs remains at their original angle. How can i connect them to the model angle? Thanks
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Post » Sun Feb 07, 2016 5:19 pm

Has anyone figured out how to get shaders working yet? I think I remember @QuaziGNRLnose saying something like it's not fully implemented but it should still kind of be working, or am I misremembering, perhaps?

@QuaziGNRLnose If you're still working on this plugin, I strongly recommend working on getting shaders working because that would be ever so sweet.
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Post » Mon Feb 08, 2016 1:33 pm

purplemonkey wrote:@QuaziGNRLnose If you're still working on this plugin, I strongly recommend working on getting shaders working because that would be ever so sweet.


I agree with this.

Are there any news regarding the next update? Progress, delays, stuff like that? It would be nice to know how close we are to an update.
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Post » Tue Feb 23, 2016 9:00 pm

@QuaziGNRLnose If you're still working on this, I would also recommend you looking into cloth ( http://threejs.org/examples/#webgl_animation_cloth) :')
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Post » Wed Feb 24, 2016 3:27 pm

Can this plugin do a simple sort of FPS game from the 90s? Clickteam have a brand-new P3D plugin I'm messing around with for fun and you could do some nice wolfenstein clones with that, I'm not looking for anything fancy but I'm looking for enough to make a complete kind of thing with. Also, is it easy enough to do things with the events for basic stuff without needing maths or expressions? Again, totally simple sort of game-types I'm thinking of here.
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Post » Thu Feb 25, 2016 2:22 am

Here's something I was working on last year:
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It's a pretty capable plugin- but you can run into small issues with it here and there. Hope Quazi irons them out.
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Post » Thu Feb 25, 2016 10:33 am

Prominent wrote:Here's something I was working on last year:
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It's a pretty capable plugin- but you can run into small issues with it here and there. Hope Quazi irons them out.

Small issues are okay, just roughly what can I expect with it? Ach, for £15 I can find out myself without worrying about wasting much :D
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