Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Wed Jun 29, 2016 11:50 am

@Prominent can you share the example file? Thank you very much! :)
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Post » Wed Jun 29, 2016 4:45 pm

I'd rather not- it uses various unofficial plugins, one of which I created and isn't really in a publishable state. Also there's probably various things that could be improved with the events/calculations.
btw, If anyone knows how to calculate whether a circle (a flat disc; not a sphere) intersects a 3d polygon, let me know.
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Post » Thu Jun 30, 2016 2:30 pm

@QuaziGNRLnose

Just a feature request, since you're planning to release one last version of Q3D - I have nothing but praises (as a happy purchaser) and I fully understand that the code has become to unwieldy to maintain. No negativity here.

Would it be possible to implement render style overrides for the Q3DViewport object? Specifically, I'm looking at having multiple viewports showing the same scene/camera, but one having the scene normal displayed (like setting an object's materials to Normal) another showing depth etc. - it would allow me to do runtime "comping". Right now, the only way I can achieve this is creating a literal copy of my base scene and setting all materials to normal etc. Not ideal, as you may know.

Thanks in advance.
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Post » Mon Jul 04, 2016 7:05 am

Well, I bet I am the only person who has read all 169 Pages..! My brain is overloaded.. "Do not have 'minimize' checked on export"..

I can only hope Q3D will have better integration with C3 for a powerhouse of a game creating toolkit!

They can call it "C3D"
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Post » Thu Jul 07, 2016 6:33 am

Message: Mattertainment can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hello!
Upon Exporting an .obj file from Cinema 4D, I stumbled upon this error : https://gyazo.com/86c4420cc45ef673434d8d7f074c8cb2
What did I do wrong?
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Post » Thu Jul 07, 2016 10:10 am

@Mattertainment

First thought, there's something wrong with the .obj - upload it and I'll take a look.
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Post » Thu Jul 07, 2016 10:15 am

Message: Mattertainment can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Funky Koval wrote:@Mattertainment

First thought, there's something wrong with the .obj - upload it and I'll take a look.


Here's the link(Nothing but a simple deformed cube): http://tinyurl.com/h5j2zqs

Thanks in advance! ^^
Last edited by Mattertainment on Thu Jul 07, 2016 10:41 am, edited 1 time in total.
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Post » Thu Jul 07, 2016 10:32 am

The forum truncated the link. Use something like TinyURL to shorten it.
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Post » Thu Jul 07, 2016 10:42 am

Funky Koval wrote:The forum truncated the link. Use something like TinyURL to shorten it.


Edited my previous post! Sorry, and thanks again!
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Post » Thu Jul 07, 2016 5:29 pm

@Prominent
Assuming the circle can be rotated in 3d you can then think of it as a plane. This link has some useful equations:
http://paulbourke.net/geometry/pointlineplane/

Edit:
1. Just find the intersections between the circle plane and the edges of the polygon. If none intersect it doesn't collide.

2. With the intersections check their distance from the center to see if they they're within the radius. If any do, it's a collision and you're done.

3. if none of the intersections are within the radius, and you have two intersections you then find the closest point from the line between the intersections and the center.
Last edited by R0J0hound on Thu Jul 07, 2016 6:35 pm, edited 1 time in total.
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