Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Thu Aug 25, 2016 2:50 pm

adcornaglia

☺What plug-in have you ever created?
☺What game has you ever made?
☺What game is you currently working on with Q3D if any?
☺Maybe you shouldn't be so pretentious.

No one has to give explanation for anything. We on forum is there to help them and not give them any lecture, sermon or criticize anyone. Whether he or she is capable, talented, incapable or unqualified who we are to judge them. We are not judge, moderator, referee, or arbitrator. We are here to help Construct 2 consumer no more, no less.
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Post » Thu Aug 25, 2016 7:50 pm

@adcornaglia
adcornaglia wrote:
Happen to have a capx file of this to play with?



It uses some plugins I've made, and also I've edited the q3d plugin to achieve certain things. So without certain edits to the plugin, it wouldn't work exactly as shown.
Is there anything specific you're interested in regarding what I've shown?
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Post » Fri Aug 26, 2016 1:27 am

@Prominent
Mostly I'm interested in your use of the camera and your Mode7 style 3D tiles. Looks very smooth and responsive. Would love to see a basic tutorial on 2D to 3D assets and tiles in Q3D, or a super slimmed down version of what was in the gif. Thanks for your time so far.


Lordshiva1948 wrote:adcornaglia

☺What plug-in have you ever created?
☺What game has you ever made?
☺What game is you currently working on with Q3D if any?
☺Maybe you shouldn't be so pretentious.

No one has to give explanation for anything. We on forum is there to help them and not give them any lecture, sermon or criticize anyone. Whether he or she is capable, talented, incapable or unqualified who we are to judge them. We are not judge, moderator, referee, or arbitrator. We are here to help Construct 2 consumer no more, no less.


@Lordshiva1948
Protip, try actually understanding and reading what the person is responding to, before you construct your own response. Crazy idea I know. :roll:
Last edited by adcornaglia on Fri Aug 26, 2016 9:12 pm, edited 1 time in total.
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Post » Fri Aug 26, 2016 2:16 am

@adcornaglia
The camera is rotated with the aid of the mouselock plugin- basically, the x/y speed of the mouse returned with the plugin gets added to the angle of the camera for the corresponding axis. Then the camera is moved backwards along the direction of the camera from the position of the player. This results in having the camera swing around the player. I also raytrace and only move back until it hits a wall, so it doesn't go behind.

As for the enemy sprites- they need to be q3d models; not q3d sprites. This is because the models can be rotated in whatever angle, whereas the sprites can only face the camera. This is so the enemies appear to keep their feet connected to the ground as you point the camera downwards.
Basically, you make them face the camera and then set two of the axis to 0. I can't remember which axis', but basically you just want to end up rotating around one of them. If you need to flip, or mirror them, it has to have double sided rendering and you add 180 degrees to the axis.

That's the general gist of it I think, if I remember correctly.

As for rendering different directions for the enemies, that requires checking the angle of the camera in relation to the angle the enemy is facing, and changing their animation based on the relation of those angles.

As for the tiles/environment, I used my own Crocotile3d tool to create the obj file and load that into q3d. The crocotile3d tool is available at crocotile3d.com
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Post » Fri Oct 21, 2016 9:26 am

I'm getting an error when exporting to test, Have a empty project with a Q3D sprite, get error saying: "JavaScript error, "THREE" is undefined.

Help?, Using version R206.
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Post » Fri Oct 21, 2016 9:43 am

MathewHogg wrote:I'm getting an error when exporting to test, Have a empty project with a Q3D sprite, get error saying: "JavaScript error, "THREE" is undefined.

Help?, Using version R206.



deselect minifyscript on exporting and should be fixed. Q3D is not optimized with minifiscript.
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Post » Fri Oct 21, 2016 10:43 am

When export its just black screen, when I preview I still get the error.
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Post » Fri Oct 21, 2016 10:58 am

Check your code it should work!
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Post » Tue Nov 08, 2016 7:05 pm

MathewHogg wrote:When export its just black screen, when I preview I still get the error.


yea, i get the same error now


blackscreen q3d

however i have one test from 1 week ago that works, need to see that one what i did in order for it to work

working q3d


the only difference is that, on the menu that works, the Q3DMaster has no UID number in the properties under name left side.

while on the other one there is a UID assigned to it weird.


well now works, but i used the 2nd capx and reedited it not sure why this happens now.


however there is a difference in templates, the 1st one has no q3d preloading the 3d objects, while the second one has


audioq3d - works on pc, but screen is not aligned in mobile. {ATTENTION - LOUD MUSIC}

here is the capx template in case you need it


Edited: so it turns out that is about the loading of the assets, - also, i renamed all the .obj files in lowerletters(myobjext.obj). see if changing the name of the objects u preload helps you, if not download the capx above and follow the preloading status.




Edited 2:


@Polygallon and who might get scared by Quazi taking so long to release the 2.5 update.

when the q3d plugin as i remember when was released, Quazi was still in Last Year Of University or 2nd year, the post is still in this topic somewhere on early posts.

also he said, school will always come first, we all agreed on that and we will wait as long as it takes for the 2.5 update :)

as for your refund question @Polygallon ... no software company will refund you a software/digitial copy, unless they are sure you cant do nothing with it but to trash it to garbage, after you received you cash. refunds only apply to (ie. software's that only works on a registration license, that if you dont have it or is canceled, the software wont work) where q3d plugin doesn't fall in that category. Even as is v2.4 should enable you to create pretty much anything you want as 3D gaming in C2, so no reason for refund anyways (since its not a broken software, but unfinished as compared with the original Three.js library). Plus The Q3d Plugin was never promised in a sort of a final product or version (ie. buy now, and i update till version 100 or money back). the only thing that was promised(when was 1st released), was buy now and u get access to all updates in future, similar to what C2 offers. now on all future updates, might mean, till 2.5 since that is what was announced last time when Documentation was worked on. that doesn't mean after 2.5 new updates wont come, just they might not fall in the same offer, but in a new product price.

anyway patience is needed in this type of problems, i know you are hyped, we all are. :) you dont need to worry atm for the future updates of Q3D. since u can make stable games with it.



Edited3:

Some MJ - Q3D Visualisation
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Post » Thu Nov 10, 2016 10:32 am

@gamecorpstudio WOW, you put up a really nice visulizer. any chance we can peak at the source?
keep up the good work!
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