Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Thu Nov 10, 2016 10:44 am

Hi, Help Please

Javascript error!
THREE is underfined
http://localhost:50000/Q3Dviewp_plugin.js, line 29 (col 3)

Construct Version (r239)
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Post » Thu Nov 10, 2016 6:45 pm

totoe wrote:@gamecorpstudio WOW, you put up a really nice visulizer. any chance we can peak at the source?
keep up the good work!


thanks, sure here is the capx download



Slice wrote:Hi, Help Please

Code: Select all
Javascript error!
THREE is underfined
http://localhost:50000/Q3Dviewp_plugin.js, line 29 (col 3)

Construct Version (r239)



why the link? try reinstall it .... the plugin i mean
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Post » Thu Nov 10, 2016 11:04 pm

@gamecorpstudio 1000 Thanks for the source file, i will study it!
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Post » Fri Nov 11, 2016 1:23 am

totoe wrote:@gamecorpstudio 1000 Thanks for the source file, i will study it!



no problem at all :) its a simple capx, check the game description on arcade for the entire list of effects and plugins required for the capx to be opened with C2. have fun!
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Post » Fri Nov 11, 2016 2:27 am

you mean the setup is simple, the math looks a bit difficult. but i love it.
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Post » Fri Nov 11, 2016 2:56 am

THREE undefined error is usually from not having Q3DMaster in the layout. You NEED to have Q3DMaster as this initializes the plugins and libraries needed for all the other plugins to work, as well as the rendering context.
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Post » Fri Nov 11, 2016 7:17 am

QuaziGNRLnose wrote:THREE undefined error is usually from not having Q3DMaster in the layout. You NEED to have Q3DMaster as this initializes the plugins and libraries needed for all the other plugins to work, as well as the rendering context.


its work now, Firefox and NW.js its work great
Thank you

-- only chrome not run --
Javascript error!
Uncaught TypeError: Cannot read property "clearColor" of null
http://localhost:50000/Quazi3D_plugin.js line 95 (col 7)
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Post » Sat Nov 12, 2016 12:22 am

@QuaziGNRLnose you now have serious competition
babylon3d-for-construct-2-scene-loader-edition_t183234?start=40

will that motivate you to develop this more actively?
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Post » Sat Nov 12, 2016 6:38 am

@blurymind

The plugin doesn't really have much room to grow, and is considered finished. I may release an update in the future if I find the time to finish it, however my current build of 2.5 is less stable than 2.4 so i'm not going to upload it since the features it adds are minimal.

the Babylon plugin looks interesting, however i'd recommend anyone considering it to just use BabylonJS itself instead of paying for a plugin which partially supports it and construct 2. http://babylonjs.com/ is a free game engine/API/library for HTML5 with tools. The babylon plugin seems to just import scenes and directly wrap actions to javascript functions. Q3D is designed to interface with Construct 2 as seamlessly as the plugin SDK allows. I don't really consider the competition as a reason for me to act since the proceeds from this plugin at this point are minimal.
Last edited by QuaziGNRLnose on Sun Nov 13, 2016 6:06 am, edited 1 time in total.
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Post » Sat Nov 12, 2016 8:03 pm

Rampant... ups that sounds odd.
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