Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Wed Jun 04, 2014 5:57 pm

@QuaziGNRLnose I paid now. But I did not get any download. Do you send this individually or did it get buggy for me?
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Post » Wed Jun 04, 2014 6:15 pm

you should get an email, try checking your spam folder and if not let me know by pm
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Post » Wed Jun 04, 2014 8:02 pm

@QuaziGNRLnose yes it was in the spam folder. Thank you :)
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Post » Wed Jun 04, 2014 8:13 pm

@QuaziGNRLnose excuse my curiosity ill buy it right away but first ive got some questions
1st is there any need of coding with this plugin?cause i dont know almost anything
2nd do i have to pay again if you update your plugin or you are in the same direction like c2? pay once and use it forever with free updates
3rd im developing an rtype clone so ill try to mix 2d graphics with 3d objects for more depth.what is the limitation of an objects triangles?the less the best i know.even in unity and udk highpoly models could blow up a machine im not naive, but can c2 and q3d handle at least mid-poly models? i saw the demos and i thought it can.whats your benchmarks show?what is the highest of polys you try and run smooth in your pc?
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Post » Wed Jun 04, 2014 8:18 pm

QuaziGNRLnose wrote:you should get an email, try checking your spam folder and if not let me know by pm


got the demo up and working ;)

quest , u can load eg "human_walk_0_female.js" is there any meter to make to tell how long render loading time etc .



do u have an code for that ? this is cool stuff
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Post » Wed Jun 04, 2014 8:25 pm

@QuaziGNRLnose how do you add models to the folder. Do I have to find the Tempt folder each time?
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Post » Wed Jun 04, 2014 9:38 pm

Schoening wrote:@QuaziGNRLnose how do you add models to the folder. Do I have to find the Tempt folder each time?


do u mean to load them up in to the game file folder ? that is what i do , just as audio files
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Post » Wed Jun 04, 2014 9:43 pm

QuaziGNRLnose wrote:you should get an email, try checking your spam folder and if not let me know by pm


anyone know if there is a javascript to json or js to obj or js to xml converter tool , cant seem to find any
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Post » Wed Jun 04, 2014 10:09 pm

Schoening wrote:@QuaziGNRLnose how do you add models to the folder. Do I have to find the Tempt folder each time?


you add models similar to audio files

https://www.scirra.com/manual/141/files

add you images/.obj/.js files here, then write the name in text to load as it is in the "simple file loading" example
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Post » Wed Jun 04, 2014 10:13 pm

istavang wrote:
QuaziGNRLnose wrote:you should get an email, try checking your spam folder and if not let me know by pm


got the demo up and working ;)

quest , u can load eg "human_walk_0_female.js" is there any meter to make to tell how long render loading time etc .



do u have an code for that ? this is cool stuff


do you mean to make a loading bar? to make that you'd have to load a bunch of files in sequence as soon as the last one was finished, updating a loading bar graphic each time the load completes, i left this kind of thing up to the user to make since its pretty game specific how you want loading to be handled.

you can load some .js files but not all their functionality is supported yet.
Last edited by QuaziGNRLnose on Wed Jun 04, 2014 10:44 pm, edited 1 time in total.
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