Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Sat Jul 19, 2014 6:20 am

@QuaziGNRLnose

Its been more than one month and without updates. Can you tell us what is going on ? Any progress on the new plugin ?
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Post » Sat Jul 19, 2014 7:39 am

i think that the update will be ready after the summer. the problem is that at least the developer should have some tutorials before selling it. all the programs have tutorials and "how to" documents even the most simple.
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Post » Sun Jul 20, 2014 3:50 am

I bought your plugin today and was testing it's features, but I'm having problems with getting the object matrix to work.

By seeing Tiny Tank I guess you used the object matrix to do the skew on the tank parts. So I set a shear matrix and tried both the manual and auto update, but the object doesn't show any difference. Am I missing something?

I tried a lot of different values and searched for an action or property to maybe enable the feature but couldn't find anything.
Scirra Employee
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Post » Mon Jul 21, 2014 12:04 am

Animmaniac wrote:I bought your plugin today and was testing it's features, but I'm having problems with getting the object matrix to work.

By seeing Tiny Tank I guess you used the object matrix to do the skew on the tank parts. So I set a shear matrix and tried both the manual and auto update, but the object doesn't show any difference. Am I missing something?

I tried a lot of different values and searched for an action or property to maybe enable the feature but couldn't find anything.


You're correct, you should be able to use the matrix feature, all you have to do is set "Matrix Update Mode" to "Don't Auto Update" and then when you set the matrix manually you should see the result. I think you were mistakenly using "Update Object Matrix" after manually setting the matrix, which effectively wipes the custom settings you manually set with "set object matrix". "Update Object Matrix" is used to convert the objects current rotation/scale/position into the object matrix (these are actually different value than the matrix itself).

TL:DR

Turn off auto updating, set the matrix manually and you should see the results.
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Post » Mon Jul 21, 2014 7:43 am

I bought your excellent plugin last night @QuaziGNRLnose

You have pulled me back into C2 and considering upgrading to the business edition. (which is something Scirra may well see more of by supporting you in some way) Web 3D is part of my master plan and you may well have started the the ultimate solution.
I found out about this plugin over at the blender artists forum by the way.

Any plans on supporting Collada as a 3D file format?

Cheers,

Marc
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Post » Mon Jul 21, 2014 3:19 pm

@mrmdesign Ah, could you link me to the post which lead you here? I'm curious.

For those asking, I'm still working on collision detection, and trying to iron out some new performance issues/bugs a chrome update has caused, i might migrate from three.js 66 to 68 as well, since this might fix the performance issue and some other bugs.
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Post » Mon Jul 21, 2014 8:47 pm

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Post » Mon Jul 21, 2014 8:49 pm

Blend4Web is also very awesome. It lacks a visual scripting system at the moment which is why someone brought up q3d.
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Post » Tue Jul 22, 2014 3:30 am

Any idea when we can expect the update and would please consider making the main demo project available. Please.
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Post » Tue Jul 22, 2014 7:46 am

@TheDom when it's ready.
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