Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Thu Aug 07, 2014 8:54 am

@QuaziGNRLnose
and what about possibility to put object directly through editor? Will it be after new update?
thank you
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Post » Thu Aug 07, 2014 4:21 pm

casual2 wrote:@QuaziGNRLnose
and what about possibility to put object directly through editor? Will it be after new update?
thank you


yes the collision detection can only be done using the layout objects (which are editor placeable), which is what the update consists of.
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Post » Fri Aug 08, 2014 11:13 am

this is awesome! so i'm waiting for it. thanks
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Post » Fri Aug 08, 2014 4:59 pm


It'll depend on what scale your game is set to and where the camera is, so you'll have to figure something out

My game is full screen and using
q3dsetting.png

I have no idea how i know where is my mouse.x/y at Q3D

=============
Set text.text = floor(Q3D.objX(Q3D.id("1pig")))&"|"&floor(Mouse.X)
mrall.png


try using mousex*0.001, it should scale things a bit better. If you want to use your camera to match constructs coordinate system you'll have to set it's X,Y position to the scroll position, and make its distance from the "xy plane" based on the fov and window width so that the view frustrum precisely fits the edges of this square in the 3D world, the math may be a bit difficult if you don't have a good grasp on trigonometry. Everything is set up this way by default in the update im working on.

oKay,so now i should stop my project,and wait for update :mrgreen:
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Post » Sat Aug 09, 2014 2:02 pm

Hello, I'm buyer of your Plugin. Please reply my email. Btw you do very nice work ;)
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Post » Sat Aug 09, 2014 2:53 pm

i think you just saved me from buying unity license or trying to do pseudo 3d with stacked sprites :)
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Post » Sat Aug 09, 2014 8:43 pm

Greetings ,

any news on any video tutorials with the basics?

Thank you.
Hire or Offer a project

Portfolio

Scirra new Shop
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Post » Sat Aug 09, 2014 11:17 pm

after 2 hours of head scratching i managed to do this...maybe i'll just wait for the update and some tutorials :---D

http://youtu.be/wdbV6VKa93I
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Post » Sun Aug 10, 2014 4:07 am

QuaziGNRLnose wrote:
casual2 wrote:@QuaziGNRLnose
and what about possibility to put object directly through editor? Will it be after new update?
thank you


yes the collision detection can only be done using the layout objects (which are editor placeable), which is what the update consists of.

Will you add 3D collision detection?I don't think i need layout objects collision detection(I can make by myself)
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Post » Tue Aug 12, 2014 1:12 am

@QuaziGNRLnose

heads up tip!
Did u know that member stemkoski is three.js expert ? http://stemkoski.github.io/Three.js/
he may help u out if problems ?
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