Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Wed Dec 17, 2014 4:15 am

Great to know this! Meanwhile I will try to pick up some knowledge on how to do morphing / morph targets...what should be done in object modelling to achieve this etc., Looks like very little documentation on web.
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Post » Wed Dec 17, 2014 5:15 am

The exporter exports blender animations as morph frames if i recall correctly. It's not the most user friendly system.
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Post » Wed Dec 17, 2014 5:32 am

I think morph targets is done using shape keys in blender, the concept that I am slightly familiar with...

You mean the threejs exporter exports the shape keys as individual frames? It will be really interesting to see a simple working example when you release the next version to include morph target animation...
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Wed Dec 17, 2014 5:43 am

The current system I'm implementing uses frames from the file by adding them in the order specified in the file, and using the "name" specified in the file to separate the frames for various animations. I haven't found a better way to do it, but once you have the animations set up using them has been made very easy. It's setup to work almost identically to constructs animation system for sprites etc.
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Post » Wed Dec 17, 2014 4:21 pm

Awesome work

know you any game realeased with this plugin?
"You can kill a man, but you can't kill an idea"
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Post » Wed Dec 17, 2014 4:27 pm

Awesome thanks QuaziGNRLnose.
Can't wait to re-download tonight.
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Post » Wed Dec 17, 2014 6:00 pm

i tested those examples, but no one work when i save the project in html 5, added the project on my ftp, the project don't run at all, tested every example, the screen stay completly black without any 3d view of the examples...
in local that work, but when exported to html5 on an ftp the project don't run.
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Post » Wed Dec 17, 2014 7:44 pm

@imothep85

All i can think of is that you don't have minification disabled when you export, so make sure you do that, or your server has some cross-origin problems. What do you mean by exported on "my ftp"? what are you exporting to, ftp is a protocol i don't know what your transferring to... I need more details to understand the problem you're having. Specifics about how to reproduce the problem etc. Your issues can be related to various things, but your simply being too vague for me to help.
Last edited by QuaziGNRLnose on Wed Dec 17, 2014 7:56 pm, edited 2 times in total.
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Post » Wed Dec 17, 2014 7:50 pm

well in c2 i export the project in html5 format to my ftp but nothing works, im going to try without minification
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Post » Wed Dec 17, 2014 7:56 pm

i understand nothing to this plugin....honestly.......i export a simple sphere in obj from 3ds max, and it seems impossible to SHOW the 3d sphere, when i run the project local or from my ftp............
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