Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Mon Dec 22, 2014 5:38 am

nope thats not working, i tryed that but its not the right solution it gives me allways a RED color and not a color from the gradient xmouse+ymouse
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Post » Mon Dec 22, 2014 6:38 am

@imothep85 Try to hire someone that might help you, I've seen your attitude is dubious.
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Post » Mon Dec 22, 2014 9:23 am

well if you find that my attitude is doubtful pass your way:D, i'm not here for arguing with you.
Like every user i'm here for asking my questions and get solutions.
It is the purpose of a forum not?
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Post » Mon Dec 22, 2014 11:39 am

hi to everybody....

i have a problem with your plugin......

don't work either in nodewebkit and for mobile android....

in web node kit give me this error:

Code: Select all
Uncaught node.js Error

ReferenceError: populateCommonACE is not defined
    at file:///C:/Users/save/AppData/Local/Temp/nw3204_10745/c2runtime.js:279:18


When i compile your demo example...for android with intel xdk with crosswalk...the screen is always black!!!

is It only my problem???? but does it work on mobile?? i don't have understood....

I'm sorry for the confusing.....

I wish you a merry chrystma...

Bye

Lestroso :oops:
http://www.fasasoftware.com
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Post » Mon Dec 22, 2014 11:57 am

Hi...

Another question...

Can You Create A Little Pdf Manual to Use Your New Plug-In???

Like a Christmas Gift Under The Three....ahahhah... Thanks In Advance...

Happy New Year...

Best regards,

Lestroso :oops:

http://www.fasasoftware.com
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Post » Mon Dec 22, 2014 12:39 pm

yeah its hard sometime to understand all those strange functions without any help file include :s, but it's better to work on improvements and new updates :D XD
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Post » Mon Dec 22, 2014 12:53 pm

@QuaziGNRLnose, I prepared a 6 faced cube ( with 6 planes for each face). Then I used Blender/threejs exporter as mentioned in the tutorial...I had setup the morph targets and then the animation. The animation seems to work fine but however I see only some faces in some angles...Not able to see all of them at once...very strange!

Here is the link - http://actualconcepts.com/TestTC/cube/

Please use middle mouse button first and then drag the mouse to see different faces in different angles...Not sure what am I doing wrong...I had the emissivity set etc., But still not able to see all faces at once! Any help appreciated. Thanks!
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Mon Dec 22, 2014 1:02 pm

"You made your Q3D Model object have a "z size" of zero, so it's completely flat in that direction." a solution from the developer of this plugin :D i have done the same error before lol
Last edited by imothep85 on Mon Dec 22, 2014 4:28 pm, edited 2 times in total.
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Post » Mon Dec 22, 2014 3:43 pm

Thanks @imothep85. It worked!
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Mon Dec 22, 2014 3:53 pm

Im tryig also to achieve this kind of shader http://stemkoski.github.io/Three.js/Bubble.html it is possible with Q3DMaster?
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