Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Mon Dec 22, 2014 9:21 pm

wierd, i used the minifycation function and BAM the html5 app don't work anymore....

tried minifcation app don't work anymore, removed minification and added png compression and the app don't work anymore also
so those two functions are blocking the app

if i remove minification, and if i remmove png compression my html5 app work http://mattepainting.be/test/index.html
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Post » Mon Dec 22, 2014 10:50 pm

@imothep85

PNG re-compression works in all my tests. Minification is the only feature that doesn't work atm. Also you can only have one type of enivronment map working at a time, so either _ENVReflect or _ENVRefract, not both.
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Post » Tue Dec 23, 2014 2:43 am

ahhh thats why i was thinking something was wrong in the rendering, the two environement map are going to be in the next update?
Last edited by imothep85 on Tue Dec 23, 2014 2:59 am, edited 1 time in total.
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Post » Tue Dec 23, 2014 2:48 am

and about shaders like, glass, metals, etc it is possible to add that in your plugin, in the futures updates??
Because shaders are the most realistic effects, compared to textures.
im trying to make a fake diamond but its not working well :s because i cant use reflection+refraction at teh same time

also HDR maps are very important to use for environements/reflections
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Post » Tue Dec 23, 2014 8:50 am

the most difficult thing ,y don't know if its possible at this stage of your plugin, is to simulate iradiation from materials, glows and sparks/reflections from a shining material, do you know if you can implement thoses features in a close future?
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Post » Tue Dec 23, 2014 3:26 pm

well your 3DMaster use three.js, and this model is from three.js http://stemkoski.github.io/Three.js/Bubble.html , so this effects has to be feseable no?
hard to achieve a very good diamond effect
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Post » Tue Dec 23, 2014 3:56 pm

@QuaziGNRLnose I just tested your morph demo and it did respect landscape unlike 2d physics collision testing and lights and geometry tests.. so it's good to see that working well.

Running the demo, what i noticed this time is that it loaded and got no errors however the only thing that is visible are the white cones.. i don't see all the animated guys standing around in the demo.

i replaced mouse with touch so i could move around the camera. this worked overall for the quick hack it was and could pan around (till my finger hit the edge of the screen) but no guys in the scene.
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Post » Tue Dec 23, 2014 3:58 pm

this is what im ltrying to achieve now,an effect "BLOOM" or "glow" effect https://d2ujflorbtfzji.cloudfront.net/package-screenshot/f074f609-c517-42d1-9c74-0b9524a4d82a_scaled.jpg how to make that in Q3DMaster?

Also can we use equations for Q3DMaster??
The formula to calculate the index of refraction of a diamond for a given wavelength w in nm is:
sqrt((0.3306 * w^2) / (w^2 - 175^2) + (4.3356 * w^2) / (w^2 - 106^2) + 1)

the wavelength of the light coming from a screen according to the sRGB standard is:
Red: 700 nm
Green: 546.1 nm
Blue: 435.8 nm

i need to use those for a nice render :s but don't know if its posible :s
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Post » Wed Dec 24, 2014 4:15 am

can we have orbit controls integrated into this plugin? Like in this example here - http://codepen.io/nireno/pen/cAoGI

I think this will be a very helpful feature to have.
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Wed Dec 24, 2014 7:06 am

@kmsravindra

Just implement it using events and copy paste the code to any projects which you'd quickly need it in. There's no reason for this to be hard coded into the plugin.
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