Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Wed Dec 24, 2014 7:19 am

@imothep85

Rendering those kinds of effects as you presented in those examples in real time is done using tricks. Refraction can only be done using an environment map, it'll never be physically accurate since the renderer is not a raytracer. It's not possible for me to throw every request you make into the plugin, and in anycase there are a lot of features already there which can help you achieve similar effects to what you desire but you'll have to figure out how to apply them on your own and read up on how people achieved those effects. The plugin isn't going to make your project for you, it's just meant to make it easier.

custom shaders may come eventually but implementing features takes more time than you'd think.
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Post » Wed Dec 24, 2014 9:12 am

thanks for your respons, :D well im reading all those examples and testing differents tricks, but its very hard to see how to implement that with q3dmaster, at the moment a "glow" or "bloom" effect it is posssible?
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Post » Wed Dec 24, 2014 9:35 am

This is what i need to achieve, i really HOPE this basic function is feseable in Q3DMaster :D

Image

my object has no texture, just 1 omni light.

in the first picture you can see the object is transparent to 50% we don't see the inside, and the back from the object.
if i click on the function "2sided" we can now see trought the object, we see the inside and the back faces still at 50% of opacity.

it is possible to achive that in Q3dMaster?

HAPPY CHRISTMASS TO ALL :D
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Post » Wed Dec 24, 2014 12:13 pm

Dear QuaziGNRLnose,

how i can compile for mobile with intel xdk with your plug-in working???because when i compile receive black screen.... what are the step to do ?? thanks a lot...

Marry christmas,

lestroso
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Post » Wed Dec 24, 2014 12:24 pm

@fasasoftware I am working with @QuaziGNRLnose on this testing. I have experienced the black as well in some example tests as well as issues with orientation. As it stands, xdk / cordova is lower on his priorities because he's got broader issues to work out before he can start debugging things going on with XDK.

As it stands, we're not sure if it's actually Q3D at all or if it's something with Cordova somewhere.

Are you targeting android or iOS? Up till now my focus has been iOS, I haven't done any testing with Android yet, but I have a Galaxy S4 I can test with because I'm wondering if the bugs

Also have you tried PhoneGap? I have not done that yet, but it's something I want to try out today to see if the issue is Cordova as a whole or XDK specifically that's having issues.

lots of questions, but plenty of stuff we can discuss and try in the meantime to help him know what's happening where and with what by who :)
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Post » Wed Dec 24, 2014 12:37 pm

@QuaziGNRLnose I did a quick first test with the morph demo.. here were the results:

- safari and chrome load the app on my iPhone 5s running iOS 8.1. The ground does not render.. only the 4 lights and the characters

- running this same test on Mac (Yosemite) with Chrome shows no ground either

- running this same test on Mac Safari actually also fails to display the ground

- IE11 on windows 8.1 does not show the ground, however when using that same browser as a test browser running the local test stuff http://localhost:50000/ it does show ground. but when http://part12studios.com/temp/Games/q3d1/ is used, this is not the case.

If you notice the camera not behaving the same as the original demo, its because i replaced the mouse object with touch so touch screens could interact with the screen at least a little bit.
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Post » Wed Dec 24, 2014 1:11 pm

its the same thing for every one, i was testing my app with a lot of friends on their mobiles, nothing works, so i think whe have just to wait after christmass :D and the new year 2015 :D
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Post » Wed Dec 24, 2014 5:08 pm

@part12studios

Everything works fine in i.e. 11 and chrome and firefox on desktop for me in win7 for the example on the front page, how about you? But the upload you linked to specifically shows no ground for me either in any browser. did you modify the capx? I'd like to see it if possible. Otherwise perhaps its similar settings to what xdk has on your site that are breaking the object loader.
Last edited by QuaziGNRLnose on Wed Dec 24, 2014 5:43 pm, edited 1 time in total.
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Post » Wed Dec 24, 2014 5:10 pm

imothep85 wrote:This is what i need to achieve, i really HOPE this basic function is feseable in Q3DMaster :D

.....

HAPPY CHRISTMASS TO ALL :D


Merry christmas imothep85. You can do this by changing the draw-side of the material to "Front & Back", but it might not work properly for complicated models because of the way the renderer handles transparency. If it looks weird youll have to modify "depth write" to false in the action "depth settings".
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Post » Wed Dec 24, 2014 5:36 pm

thanks a lot happy christmass to you :D
im going to check that :D
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