Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Thu Dec 25, 2014 6:35 pm

i use the infront view :D for pivot point im trying a lot of technics but i don't understand why my left diamonds can't stay in the right place
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Post » Thu Dec 25, 2014 6:47 pm

Did you try rotating it 180 degrees?, it might be hiding under the first set of diamonds, Also when importing stuff using Q3D Model, there are two options for "Model Fit" and "Model Placement". By default they scale and center the object within the box you define in the layout editor, but if you set them to "Unaltered" your model will import at the scale/centering you defined in MAX/Blender/etc. Note that if you turn these off the model might be very very very tiny or very very very big, because different programs export at different scales.
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Post » Thu Dec 25, 2014 7:03 pm

my models are in :
model placement: unaltered
model fit y
for the ring the diamonds left, and the diamonds right side.
i made the rotation in q3dmaster for the 3 objects with:
rotate around local space vectior
x 1
y 0.4
z 0.4
angle 0.2

here a screenshot
Image
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Post » Thu Dec 25, 2014 7:12 pm

I really can't help you without the CAPX, those values could mean anything. If you're using Q3D Models you can't rotate them with Q3D Master.
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Post » Thu Dec 25, 2014 7:23 pm

here its my capx: https://www.dropbox.com/s/26pmrxxnsu0jxnv/bague001.capx?dl=0
the rotations are made in the Q3DModel
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Post » Fri Dec 26, 2014 4:40 am

Great! Thank you @QuaziGNRLnose. I started using behind mode now...The video did a great job of explaining the problem...
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Post » Fri Dec 26, 2014 7:55 am

Currently working on a system to support custom vertex/fragment shaders for Q3D Models, coming along nicely, playing with AJAX for the loading will hopefully help me sort out some of the mobile issues too.
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Post » Fri Dec 26, 2014 9:31 am

great news :D shaders oh my god :D this is the best news ever :D
I supose it's not possible to add IOR for materials?
here its a raytracing demo in realtime
https://www.youtube.com/watch?v=pm85W-f7xuk

this would be perfect in Q3DMaster
https://www.youtube.com/watch?v=_HHn7IaOp6s
did you find the problem with the capx?
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Post » Fri Dec 26, 2014 4:58 pm

@imothep

Shaders do not = raytracing. Real time raytracing isn't even feasible on most computers yet, let alone in WebGL. I'm not going to write a million shaders, but anything in webGL GLSL will be possible if someone writes them or you learn how to.
Last edited by QuaziGNRLnose on Fri Dec 26, 2014 5:10 pm, edited 2 times in total.
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Post » Fri Dec 26, 2014 5:07 pm

well i know its impossible to write millions of shaders :D for 3DMaster, but if we ca nhave some basics ones that can help us to use that, and improve and change the effects.

im still trying to understand why my object isn't right in place :s i imported each part in 3dsmax, and of course every part is at the right place, tested again in q3dmaster and its not working :s the left diamonds dont want to be at the left side of the ring.
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