Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Sun Dec 28, 2014 5:56 pm

You don't need to "link" to orbit controls. Just write a camera controller in construct events using the touch/keyboard/mouse like in many of the examples, it's entirely possible.
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Post » Sun Dec 28, 2014 6:02 pm

i added a camera, but how to solve the xyz controls with the mouse, i just want to rotate like in this example
http://mrdoob.com/projects/voxels/#A/Sb

actuall y have done it wrong
http://mattepainting.be/test3/index.html

and myscreenshot
http://postimg.org/image/6r20xbf1l/

i really nwant to finish with this problem :s
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Post » Sun Dec 28, 2014 6:13 pm

You're not even rotating the camera, you're rotating the object.
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Post » Sun Dec 28, 2014 6:18 pm

well i also tried to rotate the camera but i got almost the same problems :s
http://postimg.org/image/5moz6chrx/
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Post » Sun Dec 28, 2014 7:41 pm

Your math is all wrong, you'll have to teach yourself more about vectors and 3D rotations.

anyway @imothep85, @kmsravindra, here's an example of various camera controllers which you can copy into your projects.
Camera Controllers Example
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Post » Sun Dec 28, 2014 7:50 pm

well, im a 3D modeller, not a 3D developer, or script developer so i d'ont have the knowledge about those strange functions we never see in 3D
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Post » Sun Dec 28, 2014 8:06 pm

my god...........when i see all those parametters to put in place for doing a rotation, this is going to be a really complicated plugin to understand and to use.... :s almost impossible to use for "no developers"

are you oing to improve the simplicity, of all thoses functions?
i mean, like cam rotation around X (x is an 3d object)

those functions have to be automaticly implemented, without having to code all by hand you can maybe add functions like "mouse control cam" or ideas like that, what do you think??

Again great thanks for your help ;)
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Post » Sun Dec 28, 2014 8:39 pm

It's not really any more complicated than the logic you'd use in a 2D game. The plugin is meant for users of intermediate skill level. There are already plenty of helper functions and multiple ways to attack various problems. However you can't expect to work in 3D without some basic vector math skills.

Try to learn from the examples by changing things and inspecting various features and you wont have to ask so many questions. Stuff like this can be copy pasted as events, it's already very simple and everyone needs different use cases/modifications a behavior couldn't replace.
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Post » Sun Dec 28, 2014 8:45 pm

Do you think you can add a function like this?
Image
http://postimg.org/image/ndoaiqw0z/

an automated function for those kind of utility , keyboard or mouse control
i have plenty of ideas for making your work "plugin" more easier for every one :D :mrgreen:
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Post » Sun Dec 28, 2014 8:48 pm

No, people can copy what they need from examples.
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