Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Tue Dec 30, 2014 2:43 am

Isn't skeletal animation same as morph targets?
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
B
84
S
20
G
3
Posts: 337
Reputation: 7,368

Post » Tue Dec 30, 2014 5:18 am

@nemo

ah didn't catch that that smearing bug, gonna try to find a solution. ill try to have it fixed for next version.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Tue Dec 30, 2014 5:34 am

kmsravindra wrote:Isn't skeletal animation same as morph targets?


Skeletal animation would allow for you to actually move around the bones within construct, it's a different technique. It's a planned feature but i'm working on some other stuff first.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Tue Dec 30, 2014 1:24 pm

Please don't forget the transparency (png), i mean, if we want for ex save a picture of the object without the background :D
B
41
S
16
G
7
Posts: 1,750
Reputation: 9,963

Post » Thu Jan 01, 2015 4:10 am

Thanks @QuaziGNRLnose for that planned feature...That sure sounds interesting. Need to figure out my usecases
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
B
84
S
20
G
3
Posts: 337
Reputation: 7,368

Post » Fri Jan 02, 2015 4:09 pm

Can I build 3D FPS games with this plugin and is there more examples???

EDIT.

Just now I saw an example of FPS game that was built with this plugin so I only have two questions before I buy the plug.

1. Do I get these examples (What appears in this forum).
2. What file formats (models and textures) this plugin can open?
B
13
S
2
Posts: 95
Reputation: 861

Post » Fri Jan 02, 2015 5:56 pm

@maordany

Examples can be downloaded from the first post, they're all there (and more)
Plugin supports common image formats (png/jpeg etc.) It uses the animation system in construct for loading images as textures. The supported model formats are only at the moment ".obj" and ".js/.json" three.js model format 3 files. There's a Blender/Maya exporter for the JSON format, and a bunch of ways you can convert your files to it online if you search, so it's bridged to most common formats (Pretty sure you can import your object then export it using this http://threejs.org/editor/). I'm always adding extra functionality so in future updates I'm going to try and support more formats, but right now these are what are available.
Last edited by QuaziGNRLnose on Fri Jan 02, 2015 6:19 pm, edited 1 time in total.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Fri Jan 02, 2015 6:15 pm

fantastic work XD
B
41
S
16
G
7
Posts: 1,750
Reputation: 9,963

Post » Fri Jan 02, 2015 8:32 pm

Are any video tutorials planned? I'm completely new to 3D, bought the plugin to have a look around and am totally confused.

If not a full tutorial, maybe a video explaining what everything is? I'm completely baffled.

Great work though, thanks!
B
7
S
1
Posts: 33
Reputation: 489

Post » Sat Jan 03, 2015 3:31 am

Here is the video link of what I have developed so far...

Interactive 3D shapes and nets -
Features - Dynamically load a cube with a corresponding net selected, Show vertices, Edges, transparent shape

https://www.youtube.com/watch?v=nxuYsBjOC2s

Thanks to @QuaziGNRLnose for this useful plugin.
Last edited by kmsravindra on Sat Jan 03, 2015 10:09 am, edited 1 time in total.
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
B
84
S
20
G
3
Posts: 337
Reputation: 7,368

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: No registered users and 1 guest