Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Tue Jan 06, 2015 8:38 pm

@SEIR

Have you tried viewing any of the demos on the first post in your chrome android browser?
B
77
S
13
G
8
Posts: 1,973
Reputation: 9,891

Post » Wed Jan 07, 2015 3:04 am

@SIER , @imothep85 - Thanks for your comments.

@imothep85, Its not difficult but it uses morph targets...So creating a cube out of each net and animating it properly is slightly a laborious task in blender.

Instead It will be good as someone suggested if this could be done by dynamically adding / removing polygons...Maybe that approach is also possible using Q3Dplugin but I havent tried it that way...Also such an approach might have limitations with curved surfaces...
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
B
84
S
20
G
3
Posts: 337
Reputation: 7,368

Post » Wed Jan 07, 2015 2:29 pm

ah with morph targets ok, i was thinking it was just done with maths :D
B
37
S
15
G
7
Posts: 1,680
Reputation: 9,612

Post » Wed Jan 07, 2015 2:52 pm

Hello, guys. I have bought the early version of this plugin. How can I get my free updrade to version 2.2?
B
47
S
20
G
34
Posts: 115
Reputation: 20,716

Post » Wed Jan 07, 2015 4:43 pm

paradine wrote:Hello, guys. I have bought the early version of this plugin. How can I get my free updrade to version 2.2?


Check your original info in the email you received when you purchased.
B
77
S
13
G
8
Posts: 1,973
Reputation: 9,891

Post » Thu Jan 08, 2015 8:41 am

QuaziGNRLnose wrote:Check your original info in the email you received when you purchased.

Thank you! :D
B
47
S
20
G
34
Posts: 115
Reputation: 20,716

Post » Thu Jan 08, 2015 2:31 pm

QuaziGNRLnose wrote:@SEIR

Have you tried viewing any of the demos on the first post in your chrome android browser?


Hi,

Yes, but I want to see how it works with the crosswalk. I want do an app.
B
4
S
1
G
1
Posts: 8
Reputation: 668

Post » Fri Jan 09, 2015 8:08 am

I would love a small guide on how to import a model Because from the examples I do not quite understand
B
13
S
2
Posts: 95
Reputation: 861

Post » Fri Jan 09, 2015 8:34 am

@maordany

add Q3D Master first
add a Q3D Model
Add .obj / .js model to files folder

In Q3D Model properties:
---write model name in model filename property
---set use model to yes

Run your project, you should see your model.
B
77
S
13
G
8
Posts: 1,973
Reputation: 9,891

Post » Sat Jan 10, 2015 8:57 pm

How can I rotate a HemisphereLight? The light shines sideways in my scene, but I want it to light up top and bottom of my scene.
B
8
S
3
G
2
Posts: 46
Reputation: 1,592

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: No registered users and 3 guests