Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

Post your completed addons to share with the community

Post » Sat Jan 10, 2015 10:38 pm

UnixRoot wrote:How can I rotate a HemisphereLight? The light shines sideways in my scene, but I want it to light up top and bottom of my scene.


It's sort of like directional light, where the position relative to the origin determines the light position.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Sat Jan 10, 2015 11:27 pm

Now this was an easy one. Thank you very much. Great Plugin and easy to use.
B
8
S
3
G
2
Posts: 46
Reputation: 1,592

Post » Sat Jan 10, 2015 11:36 pm

next version has much simpler control over lights, and 3D sprite billboards, it's almost done :)
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Sun Jan 11, 2015 12:43 am

V 2.3 Is out :) check front page for change log. There are some important changes you may have to make to your current projects with regards to lights if you choose to upgrade to the newer versions.

major changes:

The new Q3D Light object makes controlling lights a lot simpler.

The new Q3D Sprite object is a sprite which exists inside of the 3D scene.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Sun Jan 11, 2015 2:29 am

@QuaziGNRLnose, Great to know about this update. Would you get a chance to add few examples for v 2.3 Or its not required?
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
B
84
S
20
G
3
Posts: 337
Reputation: 7,368

Post » Sun Jan 11, 2015 2:42 am

when i get around to it, but for the most part the new plugins are self explanatory, and easy to understand if you can grasp Q3D Model.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Sun Jan 11, 2015 10:39 am

Really nice update.

I have a little problem with LightMaps on my Models. I have loaded an obj file with 2 UV sets. One for DiffuseMap and one for LightMap. Ingame it renders totally black if i set the LightMap in the Animations Editor.
B
8
S
3
G
2
Posts: 46
Reputation: 1,592

Post » Sun Jan 11, 2015 3:34 pm

You need to set the property for "lightmap uvs" to "secondary set" in Q3D Models properties, or else it uses the primary UV set and acts like a second DiffuseMap. If thats not your problem then theres possibly an issue with your models second UVs, i'm not sure if the .obj importer supports them, you may have to convert to .js/.json.
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Sun Jan 11, 2015 7:12 pm

working on adding skeletal animations for a future update :)
B
79
S
13
G
8
Posts: 1,977
Reputation: 9,947

Post » Sun Jan 11, 2015 8:00 pm

This is a great update, thank you for the hard work!

Edit: Yep, this is getting really easy to use now! It's great to see the wireframe lights and models in the editor, super super useful for setting things up! I love being able to add textures in the animation editor, really happy with how this has turned out :D

I'm curious though as to the limitations with the number of lights - is it only that 4 can be rendered in one viewport, or in one entire scene? Or is it types of lights? Or instances?
B
4
S
1
Posts: 12
Reputation: 374

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest