Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Tue Jan 13, 2015 12:39 am

can we now capture "render" an image with a transparent background in a png, instead of a white or black background??
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Post » Tue Jan 13, 2015 1:35 am

How exactly would be Q3Dsprite be useful? some usecases would be helpful...
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Tue Jan 13, 2015 2:32 am

@kmsravindra

3D Sprites are useful for a lot of things. Isometric games and 2.5D games can benefit greatly.

Very many 3D games use billboards / sprites for things like smoke / clouds / fire / explosions / lights / flares / bullets / trees / grass / leaves / imposters etc. they're cheap to render and look 'good' from all angles.

@imothep85

there is a new action in Q3D Master called "Snapshot", it's all the way at the bottom. To "save" alpha transparency you first have to set the scene background alpha/opacity to 0. The snapshot action triggers a render so try to put it at the beginning of your event sheet, before you make any changes to the scene for the next frame. There's then a snapshot URL you can access through an expression in Q3D Master, and pass to the browser objects for saving / displaying, or to a sprite etc.
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Post » Tue Jan 13, 2015 5:10 am

Thanks @QuaziGNRLnose.
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Tue Jan 13, 2015 6:28 am

thanks its working :D
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Post » Wed Jan 14, 2015 12:05 pm

I brought when it came out and never looked back.This is great news for construct 2 plugin
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Post » Wed Jan 14, 2015 1:12 pm

This plugin is really great.

Thanks to NASA I have created some real world 3D physics with gravitation, drag, inertia, thrust and all the fancy stuff.

https://dl.dropboxusercontent.com/u/12412965/3d/index.html
Last edited by UnixRoot on Sat Jan 17, 2015 10:34 am, edited 1 time in total.
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Post » Thu Jan 15, 2015 10:20 pm

@UnixRoot impressive demo!
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Post » Fri Jan 16, 2015 10:24 pm

With this addition, new custom shaders can be made using ".qfx" files. These are written in normal GLSL and have the normal features of three.js shader materials but have a particular xml-like layout. See packaged ".qfx" files for examples


Where can I find these packaged .qfx files? I need more information about the file format. Google says qfx is a file format for the finance software quicken.
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Post » Fri Jan 16, 2015 10:38 pm

@UnixRoot

Didn't include them yet, I had a few tests ready but didn't include them because i wasn't sure they'd be final and didn't want peoples stuff breaking next update.

They're a custom file format for Q3D so you wont find them anywhere, but they're basically just a bunch of text for glsl / js needed to setup custom shaders that will eventually be possible. Anyone who knows their way around glsl / three.js would be able to write them and they operate kind of like effects.

sorry for being misleading i write the changelog as i go and forget stuff sometimes.
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