Q3D V-2.4 [3D Physics + Skeletal Animation UPDATE]

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Post » Sat Jan 17, 2015 10:37 am

Just some stress testing, 16000 trees on a 25000000m² map. Stable 60 FPS.

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Post » Sat Jan 17, 2015 4:38 pm

@unixroot

Beautiful :)
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Post » Sun Jan 18, 2015 11:24 am

@QuziGNRLnose,

1. When I set draw side to Front &Back from Front using event conditions, then I am unable to revert it to Front...It stays in Front& Back despite my event condition...
2. one more question if you know - If I have a cube and if I want each face to be a different color, can this be done if my model is a single cube.js file....any ideas how to do this?
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Sun Jan 18, 2015 6:03 pm

@kmsravindra

1. Works for me, probably a bug with something else in your project.

2. Use a texture and set up uvs for each face to a different area of the texture, so they can be uniquely coloured.

Alternatively you can colour the faces individually in blender and use "model materials : Yes", but you need the proper plugins and stuff, and i'm not sure of the process, this might help: stack overflow question
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Post » Mon Jan 19, 2015 8:36 am

HI QuaziGNRLnose - great work on the plug-in! I'm finding it extremely useful and designer friendly :)

I am having a slight issue with the UV tiling, when I set a model's texture to tile instead of tiling the texture it stretches it across the rest of the model - do you know why this could be happening?

Besides that issue though I'm loving it! I'm looking forward to future updates (especially one that introduces cameras as a separate plugin).

Thanks for your help!

Nektanross
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Post » Mon Jan 19, 2015 1:36 pm

@nekantross

You need to change the texture "st wrap", its defaulted to clamp to edge.
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Post » Tue Jan 20, 2015 5:49 am

Hello @QuaziGNRLnose

In your update 2.3 of Q3d. You mentioned you included sprites now. Would this how you would go about making a 2.5d platformer? Or would sticking with the traditional 3d models be better? How would you go about creating a 2.5d platform game? Camera movement is easy as its restricted which I don't think I should have too much trouble on.

Thank you for your input and making this plugin such a great asset to Construct :)
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Post » Tue Jan 20, 2015 3:27 pm

@gamethirty

You can use whatever you want, play with the sprite plugin abd youll understand what it does.
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Post » Tue Jan 20, 2015 5:50 pm

@QuaziGNRLnose

I had lost my download link and password for my q3d I sent a PM to you
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