Quantum Blast (Liero style game) Update 1.06

Show us your works in progress and request feedback

Post » Sat Jun 14, 2014 9:21 pm

Thank you very much :) Basically you copy each sprite separately into the Paster object.
The same method (events) I was using in Canvas, but instead of pasting each sprite separately, I used the event "Paste Layer into canvas" (currently available only in Canvas).

I will notice you when I'll complete my game (or at least the first version) :D

I know that you probably use placeholder sprites, but in the future, as a suggestion would be to upgrade a little the graphics ;)
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Post » Sat Jun 14, 2014 10:15 pm

Thanx for the suggestion!

As for the graphics of Quantum Blast:
I feel what you are saying.
However i do not intent on making this game the best pixelworthy eyecandy.
Im just not there yet on the graphic side of game development.
That is why in first i chose this pixelated art style.
And appart from my choice, i realy like old looking games.
I do however improve these pixel graphics as the game development unfolds.
Its a fun learning process for me.
So yes, some graphics u see are placeholders, but in general this style is what im aiming for.
And for what people are missing graphicly, game play will balance.
Recently i have adopted tiles from @Kenney his free assets pack.
They are goodlooking and perfect for my pixel art game.
Tomorrow i wil be uploading my new Dev video to youtube which shows what currently can be done with the level editor of Quantum Blast.
I hope u like what u see in that version.

Thanx for the helpful feedback on my game!
It drives me greater forward.
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Post » Mon Jun 16, 2014 8:11 pm

New Dev Video 5
Game version V1.06
https://www.youtube.com/watch?v=ZwKrbeWvEvo

Feedback is Great!
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Post » Wed Jul 02, 2014 3:05 pm

Quantum Blast has had a big game changer.
And because of this, it no longer carries the name QB.
80% of the original game mechanics have been removed.
Whats left is a solid, fun, and really competitive 2 player vs game.
When ready, the final update will be put here.
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