Quasar Dev-Log

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Post » Tue Oct 24, 2017 5:24 pm

https://igalencar.itch.io/quasar
Already migrated to Construct 3

The main idea is to get a mix from games that populated heavy my childhood.
Drednought Factor
Truxton
Gradius
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In the year 2056, earth was facing several problems with superpopulation and hunger.


Technology have evolved in a way that our civilization had already reached the stars, but we still lack the main force that could not only solve all our planets problems but also could lead us to a new form of travel and to be able to colonize the deep space and go far beyond.


The main force was energy, and the solution was Quasar.

Quasar is a energy source that exist in our universe that ha potential to have a galaxy inside its core, it was always controversial to try to create this type of energy also to be able to harvest.

But when mankind was able to create a Quasar in a controlled environment, it was natural that others civilizations that was always watching us but never interfere, to make a stand and try to remove that type of power from our hands.

So they obliterated mankind listening post at alpha centaury, on they way to reach our solar system.

Not everything was lost, a small cruiser with a prototype ship that has a new type of hull that can change became our only hope, this ship was not designed for combat, but is the ony that has a early prototype power source, that is Quasar based.

Even not being a military post this ship was target, and now not only we have to adapt the new reality but also survive to make a stand, and prevent our civilization of total destruction.

And now, you are here.
You are the pilot.
You hold the Quasar power.

Im still preparing all the basics for each player ship, to make the leves.
Hope you all enjoy.
Last edited by igalencar on Wed Nov 22, 2017 12:59 pm, edited 2 times in total.
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Post » Sat Nov 11, 2017 1:56 am

Cannot play it on a PC using Keyboard and mouse.
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Post » Tue Nov 14, 2017 6:59 pm

:!: I have updated with new ship selection and others things...
REMEMBER this is a working progress yet.
arrows to control
up to boost
down to reduce speed
space for special
cntrol fire
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Post » Tue Nov 21, 2017 6:43 pm

Tons of new stuff...
New screen and select ship screens
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Post » Tue Nov 21, 2017 7:29 pm

pretty cool- i like all the different ship models. and the effects are really cool-
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Post » Wed Nov 22, 2017 12:22 pm

Having problems with diferent fire types, but lets see by the end of the day how it goes.
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Post » Tue Dec 19, 2017 4:29 pm

Completly changed ship movement to a asteroids type of movement...
Whant to have something like this:
https://giant.gfycat.com/IndolentQuarterlyAruanas.webm
But still quite not there yet.
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Post » Thu Dec 21, 2017 4:19 pm

Nice graphics!
How large is this game? It was showing "Loading" screen for so long, that I thought it froze. You should add some kind progress indication.
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Did I help to fix a problem in your game? You can buy me a cup of coffee :) If you'd like to hire me, please see this post
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Post » Thu Dec 21, 2017 4:23 pm

The game is preaty large.. i got 23 levels..
But as i said still finishing up the spaceship movement
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Post » Thu Dec 21, 2017 4:26 pm

No I meant in megabytes.
I know my internet is slow, but it was loading at least 4-5 minutes...
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Did I help to fix a problem in your game? You can buy me a cup of coffee :) If you'd like to hire me, please see this post
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