Quasi

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Post » Sat Jan 10, 2015 7:57 am

Quasi is a side-view platformer style adventure game with puzzle elements.
Explore a strange world seized in mystery and discover what lies beneath its' surface.
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http://prominent.itch.io/quasi
Last edited by Prominent on Sat Jan 10, 2015 7:49 pm, edited 1 time in total.
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Post » Sat Jan 10, 2015 8:34 am

Looks quite interesting with a striking visual style - is there a gameplay video or a demo available?
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Post » Sat Jan 10, 2015 7:03 pm

I haven't made a gameplay video- my video editing skills aren't that great and my laptop can't really handle too much video editing stuff.
No demo, If node-webkit games work on your computer, this will work fine too. Runs smooth using the 10.5 version of node.
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Post » Sun Jan 11, 2015 8:26 am

Since there was no way of seeing what the game is like beyond the (intriguing) gif and screenshots I bought it for the recommended price.

I like the presentation, the fact that there's basically no hand-holding and the gameplay things I have seen so far (about 4 of the features - I won't spoil them here) are pretty cool and well done.

Now for some feedback:
That warp sound effect is absurdly loud compared to all the other sounds - could it be toned down?
Is there really no save game facilities? Or I just didn't get far enough?
Is the character flashing between humanoid/animal forms meant to be happening all the time? Perhaps a smoother/faded way to do it would be a little more pleasant?
Also I wish the speech of the "ghosts" could be sped up - as it was seriously lagging behind reading speed. I'm not the type to just blindly skip any cutscenes and then wonder what's happening, but when it's about half of your speed you do end up poking the keys.
You can pick up and drop skulls while your guide is talking - is that meant to be?

Other than that I'd say it's a cool project, rather well done and will surely play more to try and discover its mysteries. Hopefully you can fix some of the niggles and get the attention it deserves.
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Post » Sun Jan 11, 2015 9:54 am

Thanks for the feedback. I'll try to see what I can do about some of these issues.
There's no saving.
The flashing is meant to be like that. A smoother fade may work, though it currently is done via animation, without swapping sprites, so it would require more work to get that effect- not sure if it would look the way I want it to.
The other things should be things I can address.
Thanks for giving it a play so far!
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Post » Sun Jan 11, 2015 10:09 am

So... I'm slightly unsure of what to do here - figured out the thing with the thing (heh), but am I still supposed to try and energize the hand or is something else at play here?
Image

Edit: Never mind. It's the cross, d'oh!

Edit edit: It would be nice to subtly call the bubble towards you somehow.
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Post » Sun Jan 11, 2015 8:14 pm

Okay, I've uploaded a new version with changes based upon the feedback.
Adjusted sound of portal,
text can be sped up when pressing key down,
fixed the picking up skulls while speech shows,
added extra clue with what to do with bubbles, and also sped them up slightly.
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Post » Sun Jan 11, 2015 8:56 pm

Cool, cool, will check it out. I wish it saved at least on new layouts, though.
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Post » Sun Jan 11, 2015 11:18 pm

Okay, I went and implemented a save feature. The latest version now saves after certain points in the game. It will pop up a message saying the game was saved when this happens. You'll be able to continue it from the start screen.
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Post » Thu Jan 15, 2015 12:41 am

@Somebody , People keep asking for more frequent saves in the game, so I changed it to save at start of every level.
I also fixed some loading bugs and other bugs.. New files are available on itch.io page.
Game also got featured on itch.io!
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