I have a game where you can launch a ball from the player to wherever the mouse is pointing(Using physics behaviour). I noticed that depending on how fast the player is moving when he launches the ball , the ball will differ in speed. I want the ball to always go at the same speed unless i otherwise specify(a powerup for example).
I was thinking that Bullet might work this way, but does bullet support more than 8 directions? Also how would i go able making it so that when i click the left mouse button,
the ball is shot in the direction of my mouse cursor the same way i would with the physics behaviour(Apply Physics impulse 1 towards Mouse.X , Mouse.Y)?
If anybody sees this and has the answer, thanks!