Question about Croswalk and android

Ideas and discussion about publishing and distributing your games

Post » Thu Jul 03, 2014 4:15 pm

I have almost a complete small game, so I have exported tried 2 different both on Intel SDK
I tried Android build and Crosswalk for Android,
Crosswalk makes the PDK file bigger size then only android build I wonder way and way most recommend Crosswalk. (Or am I doing something wrong)
Android 11.3 MB
Crosswalk 21.8 MB

The graphic that can be jpg is rest is png.
20 sprites/Layout (Can make it less and use tilde background on 10 if it helps?)
1 event sheet/layout and one event sheet that is included in all event sheets.
I need load time to be less any ideas on how to optimize
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Post » Sun Jul 06, 2014 10:02 am

why do choose jpg for some? jpgs often get bigger than pngs.
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Post » Sun Jul 06, 2014 2:15 pm

I tested and the backrond that i use I do get smaler if its jpg.
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Post » Thu Jul 24, 2014 8:45 pm

Yup XWalk strangely does a very big export.

Cordova for Blackberry exports our game "Hoppu" at 5.3 MB while X-Walk for Android makes it 26MB+

Try the game, links in signature :)
Krish
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Post » Thu Jul 24, 2014 9:31 pm

Crosswalk is basically a browser that runs your C2 project on android (like node-webkit) that's why it adds ~20MB to your game.
This kind of question pop out at least once a week, and people are still asking for that. If you had used forum search all your question would be already answered.
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