question about flash behavior

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Post » Sat Nov 28, 2015 5:22 pm

Hi everyone. How to make that when the player have the "Flash" behavior the enemies will not be able to harm him? (the player have life bar with global variable)
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Post » Sat Nov 28, 2015 5:28 pm

add a condition "is not flashing" (is flashing inverted) to the events that harm your player?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Dec 05, 2015 2:51 pm

LittleStain wrote:add a condition "is not flashing" (is flashing inverted) to the events that harm your player?


thanks :) its worked
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