Question about "move forward" action

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Post » Thu Sep 12, 2013 3:13 am

Is it possible to have an object do the "move forward" action without it looking like teleportation? 'Cause when I add "move forward 100 pixels" for a particular keyboard input, my sprite just teleports 100 of pixels forward, is there a way to have this same effect but have it look more like a short burst of speed as opposed to a magical teleport? like can I actually see the sprite move 100 pixels to the right, as opposed to teleport 100 pixels to the right
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Post » Thu Sep 12, 2013 4:32 am

Most of the time I will use MoveTo behaviour by rexrainbow.

http://www.scirra.com/forum/behavior-moveto_topic44845.html

Example:
https://www.dropbox.com/s/k9xf04o2e7ipqp5/CDAfreeMove.capx (Require MoveTo behaviour)c4sp3r892013-09-12 04:41:11
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Post » Thu Sep 12, 2013 4:45 am

You could do condition 'every tick' action 'move forward 5 pixel' would make it smoothBaxidur2013-09-12 04:46:45
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Post » Thu Sep 12, 2013 1:32 pm

Just give your object one of the movement behaviours. Bullet would probably do fine for this.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Sep 12, 2013 4:30 pm

Ill give all these ideas a shot, thnx again ppl!
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