question about performance quallity

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Post » Sun Jul 12, 2015 2:19 pm

hi everyone. if i make for my game sprites with "Graphicgale" and export the images as png format, will it harm the performance of the game ?
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Post » Sun Jul 12, 2015 2:23 pm

What is the difference between png-files created in "Graphicgale" (whatever that is) and png-files created in any other program?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jul 12, 2015 11:31 pm

LittleStain wrote:What is the difference between png-files created in "Graphicgale" (whatever that is) and png-files created in any other program?


I dont know nothing about this so i ask to be sure its ok. i dont want to discover after 6 monthes of work that my game have bad performance just becouse i didnt use the right sofware.
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Post » Mon Jul 13, 2015 12:07 am

It depends on the target platform.
As long as the frames are of a small to moderate size, less than 256 ideally, and of a reasonable size animation, eg not 60 fps lasting 30 seconds etc.
It should be fine.
Hd doesn't really exist in games.
Image ImageImage
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Post » Mon Jul 13, 2015 5:59 pm

A PNG file is just a PNG file. There are no "fast" or "slow" PNG files. They are all the same. The software you use to create PNG files doesn't matter.
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Post » Mon Jul 13, 2015 6:09 pm

I also found graphicsgale to be quite a useful and nice piece software. No problems there..
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Post » Tue Jul 14, 2015 6:06 pm

newt wrote:It depends on the target platform.
As long as the frames are of a small to moderate size, less than 256 ideally, and of a reasonable size animation, eg not 60 fps lasting 30 seconds etc.
It should be fine.
Hd doesn't really exist in games.


thanks :)
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Post » Tue Jul 14, 2015 6:06 pm

Ashley wrote:A PNG file is just a PNG file. There are no "fast" or "slow" PNG files. They are all the same. The software you use to create PNG files doesn't matter.


thanks :)
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Post » Tue Jul 14, 2015 6:10 pm

I can add: keep track of the image resolutions. They can't be too large... just that.
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