question about performance

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Post » Sun Sep 27, 2015 3:02 pm

Hi everyone. i made paintings for my game with gimp. to improve the quallity of the paintings i made it very big (2000x1700 px) and when i put it in my game i chanched the size of the painings size to smaller size . is it effect the performace of the game? (frame rate, glicthes...)
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Post » Mon Sep 28, 2015 1:19 pm

You will probably have issues with memory usage rather than performance. See remember not to waste your memory
Scirra Founder
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Post » Mon Sep 28, 2015 2:34 pm

Why do you think its higher quality if you add a bigger image but then downscale it in-game?

An sprite of 128 x 128 looks good with an image that's 128 x 128, as good as an image that's 256 x 256. It may even look better due to down-sampling losing some details (blurry).
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Post » Mon Sep 28, 2015 4:09 pm

Silverforce wrote:Why do you think its higher quality if you add a bigger image but then downscale it in-game?

An sprite of 128 x 128 looks good with an image that's 128 x 128, as good as an image that's 256 x 256. It may even look better due to down-sampling losing some details (blurry).


in gimp my paintings looks good but when i export it to C2 its looks blurred or with pixels and i dont know how to improve the quallity of the images.
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Post » Tue Sep 29, 2015 12:37 am

Try the setting down-sampling set to low. The blurry images are due to texture mip-maps. Odd I know but setting to low gives the best results.
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