[quote="Chezzy":177pdtvj]Make a sprite that is invisible on start. Make an event that always sets this sprite's position at mousex, mousey. Then give the sprite the "center view on me" attribute.[/quote:177pdtvj]
That'll give you funky results.
Here, I made a quick example of simple mouse scrolling. It's not timedelta'd and it uses a sprite object instead of pure math, but it's the easiest way I could think to do it:http://willhostforfood.com/files3/74640 ... olling.cap
It only scrolls when the mouse is in the window, and the further away the mouse is from the center, the faster the screen scrolls.