1. Is it ok to use only one huge TiledBackground object (Tile size is 32x32) to cover the whole layout,
or do i need to split it into smaller chunks ?
For example using only 1 TiledBackground object (tile size 32x32) to cover 2400 x 640 Layout,
instead of several small chunks, let say 10 TiledBackground object each with 480 x 320 in size.
I read somewhere (forgot where it is) that it's better to split bigger objects,
so I wonder if the rules still applied to TiledBackground.
2. Which method do you guys think is better practice to build level from Tiled Background,
something like this: (a simplified example, the real thing will be hundreds of tiles with different types)
1. Less object, but some overlap happens:
Only 3 objects (2 type of TiledBackground)
2. More objects but no overlap happens:
7 objects (2 type of TiledBackground)
METHOD 1 definitely is faster and easier to build
(however I wonder if those overlaps will cost a rendering time in the long run ?)
Thanks in advance