I'm thinking of changing the display resolution for my Construct thingy, since I'm a fan of widescreen, and wondering what everyone else thought. Think of this topic as, "Should I go with THIS hat? Or THIS hat?"
Since apparently, I can't allow for custom resolutions for my game, no matter HOW badly I wanted it, I'll have to settle for a set resolution. If you wanna know why I can't have custom resolutions, it's because modal layout objects that are linked to a layout with effects glitch up when the resolution size is changed. ANYTHING with an effect displayed on a modal layout becomes stretchy and glitched up, but everything else turned out fine. Still, it's an impossibility, so I'll have to settle on a set window size.
Here's the CURRENT display, the default resolution:
But then I experimented with OTHER resolutions, and for one, I tried out the PSP ratio. I have NO idea what ratio the PSP's at, but I can tell you it's NOT the standard 16:9 widescreen ratio.
This required me to reposition all the graphics, resize the layouts, and modal layouts for this so that it the whole application could be displayed properly.
But THIS is the resolution I'm thinking of building my game around:
What do you all think? I'm really considering going with the last one, and sort of want a custom resolution regardless. The PSP ratio is nice, but I sorta want a more traditional, and accurately 16:9 widescreen ratio.