I've create a simple game where there are 4 sounds:
- background music (C2 music folder)
- player jump effect (C2 sound folder)
- shooting effect (idem)
- explosion effect (idem)
I've exported it for Android (v.2.3) in 2 version, one with PhoneGap and one with AppMobi, and played on SmartPad 810C res.800x480.
The game runs ok, physics a little slow, but acceptable.
I've noticed that the audio:
- in PhoneGap is ok, all sounds are executed, but the music doesn't go in loop (in C2 I don't see an event like "sound is playing" that could help me to force looping);
- in AppMobi sounds start only as soon as I do something (for example, I move the player) and the music stops after some seconds.