Jayjay wrote:I can answer a few of those questions hopefully well enough to help you decide :)
1.) Yes, in fact it exports in a format Construct 2 will not be able to open, and does some tricks to make code hard to reverse-engineer.
3.) Yes, I'm not sure if there's tutorials or examples around, but I did this for Insanity's Blade for future localization capabilities. I think I loaded the text straight into a variable with the AJAX plugin.
5.) Not sure about this one, but you can use 9-patch to do rounded boxes that scale to different sizes!
8.) Not too certain I can answer this one, but you can create and import event sheets pretty freely once you have a full version of C2.
Hope that helps!
zenox98 wrote:Many of your queries already have answers and examples.
Maybe it would hep you more if you just downloaded the free version and spent a few weeks making prototypes of the mechanics you are needing. That way, you can get direct assistance when you get stuck or lose your way.
You will then have a much greater understanding of the pros and cons of C2 and be able to evaluate it's usefulness to you much easier, and all you've lost is a little time.
If you decide it's not for you, then you've lost nothing and can move on to a different engine.
In the end, asking lots of questions just gets you subjective answers. You won't learn anything unless you get your hands dirty and just get stuck in.
edwardr wrote:Regarding Point 8:
I'm trying to make a sim/Tycoon game and at the beginning it was a pain. It took me about 2 months (in my free time) to understand C2 in detail and rethink some parts. Right now I finally made the logic and the main part, but I'm still developing/learning.
What I want to say:
Yes, it is possible, but it will take a while to understand. You will have to use some tricks (e.g. temporary global variables, additional databases,...) and it happen that you will have to reprogram it. For sim/rgb I would use several json-database (I have more than 20 and still need some more) and use the plugin json (you can find it in the forum), it will help you.
Start small. I made small programs, just to understand how to make a message, use sidebar with json, calculate with arrays or use families. I checked how and if it works then I start programming the big part (just level 1 and build the other levels on it.)
Database, flow list, ... such thing doesn't exist. In this case: paper and pen is much better and if you are over 21: buy a bottle wine, it can be sometimes very frustrating. Like usual: with time it will get much easier.
edwardr wrote:You want to make an RGP, right?
Let's say it so: a simple one 2D or 2,5D is possible. The beginning will be difficult, because C2 is more shooting/action,.. based, which also can be useful in a RGP. With many databases and a lot of thinking regarding database structure, it is possible. It might have some limits, but if you rethink and search in the forum you will find a solution. There are many topics regarding RGP
A 3D like WoW: you are definitely wrong here :).
For 99 $ you can not aspect wonders, but it's much cheaper than having programmers and it's easier to learn than Visual Studio.
If you want to make a multi-player-online-RGP: I have no idea if this is possible, but it would be interesting to know if this is possible.
3) Populating text for in-game displays (e.g. messageboxes) from a .txt/.xls/etc "master" file (rather than text being entered individually per-messagebox)
8) I'm putting this at 8 because it isn't about what C2 can do as much as it is about organization within C2. I saw a topic that said branching stories are a pain to create in C2 because of interface limitations....
This is crucial for me, as conditional dialogue trees are the most important element of the vast majority of game concepts that I have.
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