Oh ok. Well that is good to know.
It isn't really that it is the wrong tool for the job. I'm not expecting Crysis type performance, I was just using that for hyperbolic contrast
. I'm mainly trying to establish what our limit is for a 3D engine in Construct.
As it stands, based on my testing so far, you can definitely pull off ps1 or n64 graphics with decent frame rates, which is cool.
I'll keep looking into it, anyway. Thank you for your responses, made me more at ease knowing that it is more the nature of Construct and less the ineptitude in my programming that keeping the frame rates at what they are.
I'm doing this because I enjoy the learning experience. Reading about and then coming to understand in depth the different concepts involved in 3D programming has been well worth the effort.