Questions about Construct 2 networking

Discussion and feedback on Construct 2

Post » Thu Oct 18, 2012 2:59 pm

Hi, I have a couple of questions about Construct 2 networking.

1. Anyone know the status on WebRTC?
2. When WebRTC is done and standardized, anyone know how long it'll take before a corresponding C2-plugin appears?
3. What's the technical reason why WebSocket can't be used to construct a C2-based server? Are incoming WebSocket-handshakes blocked?
4. Since you need to code an actual server for WebSocket use, what's the easiest method of building such a server for a person with no prior programming experience? Would it be possible to code a WebSocket-server using, for instance, a different game development toolkit instead of having to use, say,

Thanks a lot in advance. :-)bolosaur2012-10-18 15:02:29
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Post » Thu Oct 18, 2012 8:56 pm


1. The Wikipedia entry on WebRTC keeps up to date with its current status e.g. "Mozilla hope to give a useful implementation with Firefox 17 in January 2013".

2. Implementation of a WebRTC C2 plugin simply depends on anyone who has the necessary expertise (and time!) choosing to develop it.

3. WebSocket servers for C2 client games have been developed, using Do a Forum search for 'multiplayer'.

4. Building such a server for a person with no prior programming experience would be an impossible task, IMO. One path to coding a WebSocket server using a different game development toolkit is via Photon. But it still needs JavaScript programming skills. See my contributions to this thread.
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