Questions about ejecta

Discussion and feedback on Construct 2

Post » Fri Mar 28, 2014 6:22 pm

Thanks @Ashley. Sounds excellent. I now have some investigating to do involving my trusty old Mac...
A big fan of JavaScript.
B
74
S
20
G
71
Posts: 2,228
Reputation: 44,888

Post » Sat Mar 29, 2014 12:10 am

@Ashley, this is a very small and trivial request... Would it be possible to change the Ejecta icon to something like this to help make it stand out from some of the other plugins (some of them already share the same cog-wheel icon)? Thanks.
You do not have the required permissions to view the files attached to this post.
A big fan of JavaScript.
B
74
S
20
G
71
Posts: 2,228
Reputation: 44,888

Post » Sat Mar 29, 2014 12:40 pm

Of course, we just shipped it before we had an icon ready.
Scirra Founder
B
398
S
236
G
88
Posts: 24,428
Reputation: 194,600

Post » Sat Mar 29, 2014 12:51 pm

@Ashley, it was late at night (for me at least) so apologies if the request came across as a bit cheeky.

I gotta say I am impressed by the exporter and was bowled over by its sudden and unexpected appearance!
A big fan of JavaScript.
B
74
S
20
G
71
Posts: 2,228
Reputation: 44,888

Post » Sun Mar 30, 2014 5:42 pm

To Ashley and the Ejecta developers,

Great job getting this up and running. I'm in the process of cleaning up a game for market, and iAds work great!

I know Ejecta doesn't handle HTML at all, so I've been working in Xcode to put a UIWebView at the top of the page to put my own HTML in. Unfortunately, the Ejecta Objective-C code is old-school (non-ARC) and this hobbyist programmer is struggling to keep up. Are there any Ejecta Objective-C developers out there that would be willing to add a "show HTML" action at the top of the page, just like currently exist for UIBannerViews? I was thinking something where you could edit the innerhtml, just like in the iFrame plugin?
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
B
48
S
14
G
24
Posts: 405
Reputation: 16,658

Post » Mon Mar 31, 2014 6:50 pm

While cocoon shows my game at the correct size on all iPhones, Ejecta works fine but it looks like it is zoomed into the game by about 300% so I don't see the whole game. whats wrong?

Edit: Got it. Had to move from Crop to Scale outer!


O you guys have any experience with Gamecenter? Does it work ?
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 221
Reputation: 2,837

Post » Mon Mar 31, 2014 11:13 pm

Ejecta support, that's awesome ;] Was on my wishlist

Gamecenter works really well, but it may take some time for your achievements to update. For scoring, it's much better than using external systems.
B
38
S
8
G
3
Posts: 439
Reputation: 6,876

Post » Tue Apr 01, 2014 1:54 am

@Gianmichele Are you serious? Video is part of DOM element.
B
99
S
35
G
29
Posts: 3,139
Reputation: 28,421

Post » Tue Apr 01, 2014 5:35 am

After I minimize my iphone game and reopen it from the multitask bar it starts stuttering, especially the physics. hiw to resolve this?
Working on "EVERBLAST"
Image
B
31
S
6
Posts: 221
Reputation: 2,837

Post » Tue Apr 01, 2014 7:19 am

Message: Gianmichele can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
@Joannesalfa Have a look here for the list of supported api:

http://impactjs.com/ejecta/supported-apis-methods
B
32
S
4
Posts: 57
Reputation: 1,550

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: KeeghanM and 20 guests