Keep the game running in the background is a bad idea since this would consume a lot of energy. But if the game needs to send a notification to the user? For example: The Game releases a coin once a day at different times and must notify when they are available.
And if one of the app's functions is an alarm clock?
Is a problem because when the game is suspended all events stop running and all audio is muted.
I wonder if there is the possibility to change it in such games. A plugin? You can edit the c2runtime.js to fix this?