Guh, this is getting frustrating. Arima's idea of control states worked perfectly until I added walking animations. Now I have all of the same problems as before; attacks playing one frame, being interrupted by walking animations, the character moonwalking, etc.
Could someone look over this code and let me know if there are any obvious problems?
I'm sorry to keep asking about this, but I really want to get this issue solved before moving on to anything else. I'm assuming that I'm just missing something, but the last time I had a fairly similar problem with a game creation program and asked in the forums, it turned out to be a bug after all. Might as well be sure it's just me. Thanks in advance.