Solid behavior works alright between different objects. But what about between instances of the same object? Is there a way to do this? I have spent months in figuring out a way. The bounce off objects option in the bullet behavior doesn't look good. They look glitchy in my opinion. Help please? I don't think capx files are needed here.
Well they dont apparently. You can try it yourself. The player, treats the NPC as a solid object, because they are two different objects. But the NPC passes through another NPC. (they are instances of the same object)
Haven't done this myself but if bullet behavior nullifies solid behaviour, you might want to consider a standard movement method and mimic the bullet behaviour in your events. If you just want them to go towards a straight line you can use linear algebra to set their positions.