Quetzal Chase - early development, need feedback

Show us your works in progress and request feedback

Post » Mon Jun 13, 2016 10:14 pm

Hey, guys.

For my first project in gaming, I'm working on an auto-runner. In this game you must run through the Savandii forest to collect fallen plumes from a mitical bird, the Quetzal.

I'm on the very begining of the development, and really would appreciate comments and feedbacks.

Please note that some elements are still unfinished and that I have plenty of ideas to implement hereafter. Your thoughts will help a lot!

https://26fceb0cf1d81b89d18b484a1339af2 ... index.html

ImageImageImage

ps.: if you're a hardcore, you will definitely want to try the nuts mode.
B
13
S
5
G
1
Posts: 48
Reputation: 1,144

Post » Mon Jun 13, 2016 10:44 pm

There are a couple of things that immediately stand out to me:

1. That green grass or whatever it is along the bottom of the screen (in the front of the background) is incredibly distracting. I'd honestly just remove it.
2. A couple of the plumes end up being impossible to get - specifically, this one cannot be obtained at quicker speeds.

Not a bad start. Best of luck!
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
B
14
S
6
G
13
Posts: 54
Reputation: 7,503


Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: rozpustelnik and 2 guests