quick question about text object

For questions about using Classic.

Post » Wed Jan 11, 2012 12:49 am

I am using the text object for dialogue in my game. Would be it better (performance wise) to load all the text (strings) to write from an .ini / hash table or to just write it all down in the action? It will add up to a lot of text. Or does it not even matter? I don't know how much memory and processing power something like this takes up.
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Post » Wed Jan 11, 2012 1:31 am

Doesn't matter. Using an .ini might make it easier to edit. Basically, whatever's better for your workflow.
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