"64x64 ill-fated" #LOWREZJAM 2017 on itch.io

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Post » Sat Aug 12, 2017 2:57 pm

Hi everyone,
I am taking a break from the development of The Outermost Bastion for participate at the #LOWREZJAM 2017 on itch.io https://itch.io/jam/lowrezjam2017

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Last year I did 64x64 UFOs in about 15 hours http://gamejolt.com/games/64x64-ufos/200076

This year, with the help of a friend that is taking care about the art and with a bit of more free time, I am experimenting something new for me but a genre that I love. Horizontal scrolling beat 'em up!

So far after being stuck a bit with the code, I am progressing quite well.

Here you can see in chronological order the videos of my work in progress game (aimed to be up to 4 players), 64x64 ill-fated:

VIDEO 1 - First testing, goblin enemy and cave with parallax.
https://youtu.be/c4rBU28umZY

VIDEO 2 - Multiple enemies, Life/Stamina/Mind bars. You can attack only if you have stamina left, every attack drains some stamina. To make it fair, enemies as well have stamina. Torch effects.
https://youtu.be/J4CTwD9FQH4

VIDEO 3 - New enemy with different logic, first attack normally and then stick on you and suck your blood.
https://youtu.be/9kekVXQbBUU

VIDEO 4 - Multiplayer (2 players for the moment), New boss monster: Drake, Loss of sanity effect (not on video, you will have to try it in the game).
https://youtu.be/15F1ZvZoyEk

Let me know if you would like to know more about the game, I will try to squeeze some time before the end of the competition to give you more info :)

EDIT:
VIDEO 5 - Control selection screen, character selection and multiplayer for 4 players in actions.
https://youtu.be/Enio8BfvMbk
Last edited by Biim on Mon Aug 14, 2017 1:57 pm, edited 1 time in total.
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Post » Sun Aug 13, 2017 8:44 am

looks nice, maybe needs a little bit more contrast
'Image'Image'Image
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Post » Mon Aug 14, 2017 6:30 am

Donald Cela wrote:looks nice, maybe needs a little bit more contrast


Thank you Donald :)

I am not sure if we have time to adjust the art before the end of the competition since lots is still missing, but if people will like the game we'll keep developing it and make it looks better ;)

By the way, how can I quote you using "@"? Your name has a space in the middle and if I try I get only the user called Donald.

@Donald Cela

Sorry user with name just "Donald" if I have linked you here... :P
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Post » Mon Aug 14, 2017 1:58 pm

Image

UPDATE:
VIDEO 5 - Control selection screen, character selection and multiplayer for 4 players in actions.
https://youtu.be/Enio8BfvMbk
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Post » Mon Aug 21, 2017 3:20 am

64x64 ill-fated has been submitted on itch.io for the #LOWREZJAM

https://itch.io/jam/lowrezjam2017/rate/168333

You can now play the game alone or with friends, it support local multiplayer up to 4 players.

We hope you will enjoy it!

Thank you!
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Post » Thu Oct 19, 2017 1:48 pm

awsome. how can you select character in multiplayer online game. pleaese can you show me?
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Post » Fri Oct 20, 2017 2:48 am

I dig the pixel art.
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Post » Mon Oct 23, 2017 1:21 am

vutankhoa2015 wrote:awsome. how can you select character in multiplayer online game. pleaese can you show me?


Thank you @vutankhoa2015 :)

The game is local multiplayer only, I have developed purposely in that way to remember the old time having fun with friends playing next to each other. No online multiplayer will be added, or at list not for a long time.

staleevolution wrote:I dig the pixel art.


Thank you @staleevolution, I will let Lysa, the artist, know that you like it :-)

I am working now to port the game on AirConsole, after there will be soon new updates :-)
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Post » Thu Oct 26, 2017 1:15 pm

thanks.. i am looking for ways to make it online. but still stick with it. so headache.
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Post » Thu Oct 26, 2017 9:26 pm

vutankhoa2015 wrote:thanks.. i am looking for ways to make it online. but still stick with it. so headache.


Yes, online multiplayer is much harder, that's why I am not getting into it yet. First I want to be confident with local multiplayer and make the move later.

In these days I am working to port the game on AirConsole so it is a bit step further, not easy but doable. Just takes more time and lots of patience with testing.
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