"RTS" type "Wall placement"?

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    How to I make a 2D wall placement system? I am currently in the progress of an RTS game and I struggle finding a solution for this problem.

    I want it to work pretty similar to the one in this video except less "Smoothly" It is gonna be a 32x grids.

    I highly appreciate some help on this one! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Edit1: Also i want it to be from this view perspective:

  • Are your walls only going to be horizontal or vertical; no diagonals?

  • Are your walls only going to be horizontal or vertical; no diagonals?

    Yes, only horizontal or vertical. Not diagonals (Might put ut in if it is easier)

  • Well, it's not ideal, but this might help your on your way.

    Edit 1: Among the problems it has-

    Some weird behaviors based on the fact that while the cursor is at 15, 15 on a tile, your click-and-drag will be at an odd offset.

    Nothing prevents walls from overlapping.

    No special handling for walls intersecting

    Not using different image for vertical vs horizontal walls once built.

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  • Well, it's not ideal, but this might help your on your way.

    Edit 1: Among the problems it has-

    Some weird behaviors based on the fact that while the cursor is at 15, 15 on a tile, your click-and-drag will be at an odd offset.

    Nothing prevents walls from overlapping.

    No special handling for walls intersecting

    Not using different image for vertical vs horizontal walls once built.

    Thanks! I am going to look into this! Also i think i have som solutions for these problems. With the overlapping problem, isn't it possible to make the z order based on X & Y coordinate?

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