"Tcheco" (my CC video game)

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  • Hi, I'm making my first video game (thanks to Scirra Constuct Classic) since 2013.

    It's called "Tcheco no Castelo do Sarney" and hopefully will be concluded this year.

    No public versions are available yet but I've published a trailer last year - and a second trailer a couple of days ago.

    Both trailers have gameplay scenes. Hope you like it:

    TRAILER 1:

    Subscribe to Construct videos now

    TRAILER 2:

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  • "Tcheco" was finally released today. You can download it for free on http://www.tcheco.com (just click on "faça o download digital grátis!").

    Hope you like it! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • "Tcheco" is now on Steam Greenlight. If you have a Steam account and want to see "Tcheco" there, please vote:

    http://steamcommunity.com/sharedfiles/f ... =397964543

    I'm also very happy because Tcheco was considered the best Brazilian game of 2014 according to "Gamesfoda" annual awards: http://www.gamesfoda.net/2015/02/os-ven ... ouro-2014/

  • Awesome work and the trailers are amazing!

  • Thank you very much!!

    Tcheco is finally on Steam: http://store.steampowered.com/app/377600/

    And it got an "8" on IGN! I'm very happy! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://br.ign.com/tcheco-in-the-castle- ... e-of-lucio

  • Congratulations , I am happy for you , I guess Construct Classic still lives .

  • Thanks granpa!!

    I have a C2 license but Construct Classic's performance is amazing. The sequel to "Tcheco" will probably be made with Classic as well.

  • congratulations on finishing your game. I just bought a copy on steam. good job.

  • Thank you very much, TunaUppercut! =D

  • Looks great, just bought it

  • Looks great, just bought it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks! =D

    Version 2.1 now available - with many improvements requested by players:

    • Game now runs in the same resolution of your Windows OS (it used to run always in 640x480). Attention: You'll only get a "pixel perfect" look if your resolution is a multiple integer of 240p (like 480p or 720p).
    • Linear filtering is gone (many complaints about blurry images).
    • Screen noise and scanlines are turned off by default (these effects made more sense when linear filtering was used). But you can activate them if you like ("F6" and "F7" on keyboard / "LB" and "RB" on gamepad). Attention: Scanlines will only be displayed correctly in resolutions like 480p or 720p.
    • A new sound engine is used. Audio files are about six times smaller (without noticeable quality loss).

    Tcheco now can jump using "Space" and "up" on keyboard. The original key ("Z") still works.

    • You can reset the game ("F5" or "X" on gamepad).
    • Challenge is more balanced in some stages.
    • Error messages that used to appear after closing game apparently are gone.
    • There was a small lag between pressing a button and Tcheco's reactions (walk and jump) - but now it's gone. This is probably the most important of all updates. You'll see that Tcheco feels "less heavy" and it makes the game much more enjoyable IMO.
    • Dozens of little optimizations on original code.

    Get it at http://store.steampowered.com/app/377600

  • Your game is awesome man. I just bought it. Been playing it ever since. It's challenging yet satisfying. I love that it was made in Construct Classic. That engine still beats the breaks off 2 and 3 in my opinion, probably because it is native code, which seemingly the whole user base wants a return to!

    What I find interesting about the aesthetic is that in fullscreen mode it is crisp and clear but not so crisp as to be piercing or headache inducing (which I find with Construct 2). It's not harsh to look at in the way that games used to be when they were played on old TVs. So, my question is, how did you achieve this? Is it a shader?

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  • Your game is awesome man. I just bought it.

    Thank you very much! =D

    Been playing it ever since. It's challenging yet satisfying.

    If it's *way too* challenging there's a cheat code to help you:

    https://www.gamefaqs.com/pc/170160-tche ... cio/cheats

    I love that it was made in Construct Classic. That engine still beats the breaks off 2 and 3 in my opinion, probably because it is native code, which seemingly the whole user base wants a return to!

    Yes, the more I use (CC, C2 and C3) the more I think that the best Construct is still the first one.

    I tried to port this game to C2 and it was a disaster - so the port was cancelled.

    What I find interesting about the aesthetic is that in fullscreen mode it is crisp and clear but not so crisp as to be piercing or headache inducing (which I find with Construct 2). It's not harsh to look at in the way that games used to be when they were played on old TVs. So, my question is, how did you achieve this? Is it a shader?

    No, there's no shader. I'm using point filtering with no effects applied.

    But I'm not using Construct Classic's fullscreen mode. CC games in fullscreen are very laggy (main character used to jump after a small delay when you press jump button) and only running in an alternative fullscreen mode the delay disappears - the one from this topic: retro-style-full-screen-example_t65369

  • Haha no I do like the challenging nature of it. I thought I'd be put off by the no save aspect but actually it's quite good and it makes you really get the timing of the AI down in each room in order to not lose any unnecessary 'health'. I'll definitely be supporting your next game too.

    Thanks a lot for re-uploading the fullscreen .cap example on the other thread as well. I'm sure that will come in really handy.

  • Haha no I do like the challenging nature of it. I thought I'd be put off by the no save aspect but actually it's quite good and it makes you really get the timing of the AI down in each room in order to not lose any unnecessary 'health'. I'll definitely be supporting your next game too.

    Thanks! =)

    Thanks a lot for re-uploading the fullscreen .cap example on the other thread as well. I'm sure that will come in really handy.

    You're welcome!

    ----------------------

    Tcheco's 2nd Steam update was released. What's new:

    *Tcheco now can jump with any of the main gamepad buttons ("A", "B", "X" or "Y").

    *"Reset" function is now activated using button "back" on gamepad (used to be "X"). It works only during stages (and if game is not paused).

    *Button "A" on gamepad also skips screens ("Start" also still works to do this).

    *Button "B" on gamepad exits game and return to Windows when player is in title screens, cutscenes, etc.

    *Small graphic glitches were corrected.

    See you in 2018 - to release version 2.3 of this game and the sequel Skatemasta Tcheco!

    Special thanks to Nesrocks, Danilo Dias and all players who helped me with tests for this update!

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