"Touch" not responding on iPad 3

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  • I don't get what i am doing wrong. My other games work just fine, but this one in particular won't detect the "Touch" at all, and its the simplest thing.

    Its exactly the same as I have done it in previous games.

    <img src="http://i126.photobucket.com/albums/p96/gendv/TouchProblem.jpg" border="0" />

  • ..and what is if you remove the System condition "is on mobile device"?

  • 'Is on mobile device' is an approximation only, so you shouldn't use it for important things like determining input. Besides, why would you want to disable touch for touchscreen-enabled desktop computers?

  • 'Is on mobile device' is an approximation only, so you shouldn't use it for important things like determining input. Besides, why would you want to disable touch for touchscreen-enabled desktop computers?

    I think I just realized my idiotic error.

    I was initially only using "Touch", hence the "Is on Mobile Device"

    But I changed one to use mouse, rather, part of my mission to try solve the problem.

    Thanx. <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Its still not working. I removed "Is On Mobile Device" and "Mouse on Clicked Object" I tried "on touched object", and "is touching object"

    Touch is set to Use mouse input property.

    But it still doesn't detect.

  • Make a subevent for Is on mobile device

    then add On Touched Object inside of Is on mobile device, it should to work, also make sure the fullscreen is on because if no fullscreen, it will not work for some reasons or it may work when you touch 2 times anywhere

  • Just to repeat, do not use 'is on mobile device' anywhere here, it's wrong!

    Pixiefingers, can you share a .capx?

  • Yes. Sure.

    Here you go.

    Scratch

  • Just to repeat, do not use 'is on mobile device' anywhere here, it's wrong!

    lol...

    i just reply to what pixelfingers wants

  • No further feedback? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hey Me and my work mates have figured out how to get the touch working for anything using iOS Retna scan. Basically for some reason the screens think they are twice the size of what they actually are. So you have to divide it by two. For an example we had a menu system that wasn't working for iPad 3 or iPhone 4 so what we did was:

    1)We created an event which was 'Touch Start' added another condition to the event which was systems - Between Values them in 'value' type in: Touch.X*0.5

    'Lower bound' type in: Sprite_Button.X - (Sprite_button.Width*0.5)

    'Upper bound' type in: Sprite_Button.X + (Sprite_button.Width*0.5)

    2)We then added another Condition which was the same as above Systems - Between Values.

    In 'Value' type: Touch.Y*0.5

    'Lower Bound' type:Sprite_Button.Y - (Sprite_Button.Height*0.5)

    'Upper Bound' type in: Sprite_Button.Y + (Sprite_Button.Height*0.5)

    Overall in that event there should be 3 conditions in there. So when the player touches with in that area then it will do what ever actions you have programmed. Hope that helps you.

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  • Thanks tons for your input. Much Appreciated.

    I have implemented it, just need to test, but my boss has the iPad3 with him today, so will have to wait.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

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