"Unlock under mouse"

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  • Basically this would unlock all things "under" the mouse when you right click. This would save a ton of time since you wouldn't have to unlock EVERYTHING, just to change one little thing about something, then have to go around locking EVERYTHING again.

  • Are you talking about the level editor or the event editor? I don't really get what you mean, but you can select multiple sprites in the level editor by shift+left mouse clicking. You can also unselect stuff exactly the same way.

    You might be confusing something or you haven't noticed the shift modifier.

    Edit: Oh, right, you must've meant the actual sprite locking. My bad.

    Edit 2: Okay yeah that's exactly what you meant, makes for a nasty problem. I didn't find a way around it either now that I looked into it.

    Edit 3: Well, you could try arranging your stuff in layers and lock the layer instead, I'd expect it to be quite useful but then again I don't know what you're doing.

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  • I actually went through and organized everything into layers last night, to achieve what you said in edit 3, heh. Great minds think alike amirite?

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