sorry to post in this closed thread, but it seems the most appropriate for my issue here:
I have an app that plays sounds on press of a button ( one at a time ), and the app is being compiled with CocoonJS. The web version works just fine. However, when compiling and running as native, all the short sounds ( below 20 sec. ) ends up after just 4 or 5 seconds of play. Whatever sounds I play and they are longer then 20", they play just fine.
In the Cocoon's app launcher debugger I see as the attached screenshot.
Question: is this change from sound to music a C2 action or Cocoon's? And how/why is this affecting the playing of shorter then 20 sec. sounds?
As a note, on iOS this doesn't seem to happen.