R0J0's experiments

Show us your completed creations made in Construct 2

Post » Mon Dec 09, 2013 9:30 pm

@R0J0hound
Thanks for clearing that up! It works great :)

Now to add a sprite to it...
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Post » Thu Dec 12, 2013 5:40 pm

@R0J0hound Hey, I tried to figure it out myself but having some troubles - could you outline the variables/events I have to change to make it work smoothly for a 1920 x 1080 layout please?
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Post » Mon Jul 27, 2015 7:32 am

Here's a few other miscellaneous experiments, some old, some new.

https://www.dropbox.com/s/jnjcxc6hb8wu4 ... .capx?dl=1
/examples28/boom.capx
This is an attempt at a type of explosion. I was shooting for the look of a mortar explosion.
No behaviors used. One interesting bit is I used a drag force on the particles that's based on their speed and size which allowed smaller particles to travel farther than the big ones which gave a nice effect.

https://www.dropbox.com/s/36fg2ook2g085 ... .capx?dl=1
/examples28/parser.capx
A simplish calculator that parses and evaluates a typed equation. It tells you what's wrong if the equation is invalid. I never cleaned it up so it has a lot of debug stuff in it.

https://www.dropbox.com/s/lchsartewcoo3 ... .capx?dl=1
/examples28/event_physics3.capx
An endeavor to implement physics for boxes without any behaviors. It's a constraint based solver based on some online guides. It's not perfect, but I learned a few things with it.

https://www.dropbox.com/s/bhz8rpwuuq8j6 ... .capx?dl=1
/examples28/voxel_isosurface.capx
This generates a voxel isosurface that you can rotate a bit for a 3d illusion. There's some commented out stuff for other shapes but I never updated it to work right with the latest changes of the capx. Left click destroys it.
Last edited by R0J0hound on Tue Jul 18, 2017 8:27 pm, edited 1 time in total.
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Post » Mon Jul 27, 2015 8:07 am

Thanks R0J0hound. Nice update.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Wed Aug 26, 2015 4:39 pm

You are a beast.
Image Hats off to me too !
Steam user
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Post » Sat Dec 05, 2015 9:29 pm

@R0J0hound Is there a way to change the tickcount = 0 with something else in the rope example because when you restart the layout the rope is messy .
I try "on start of layout" with no luck .
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Post » Sat Dec 05, 2015 9:36 pm

@saour
The joints just need to be created a tick after the objects are created. You could save the tickcount to a global variable when you create the objects and compare when the tickcount equals that global plus one to add the joints.
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Post » Sat Dec 05, 2015 9:51 pm

Thanks @R0J0hound .
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Post » Sat Dec 05, 2015 10:40 pm

Really cool examples, thank you R0J0!
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Post » Sat Dec 05, 2015 11:17 pm

Awesome examples!
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