R100 - C2 is not importing all frames animated GIF

Bugs will be moved here once resolved.

Post » Sat Aug 25, 2012 11:07 pm

Hello Ashley.

I'll not attach a CAPX because this bug is about a procedure.

On the last releases, we could import animated GIFs just leaving the images on the canvas or importing it as "frames" when inside the image editor.

Now, on R100, it's only working when you import the image dragging it to the canvas. It impact on Our job when we need to make another animation inside the same instance.

How to reproduce the bug:

- Start a new project;
- Create a new sprite object;
- Open the animation editor for this sprite;
- Right click on the Animation Frame window;
- Click on Import Frames;
- C2 will import only the first frame, instead of all the frames;

This procedure was working fine on the R99<

Here is an animated GIF to make easy your job:


and a video of the procedure:
http://youtu.be/D57RgpYgzGg
ImageImageImageImageImageImage
B
92
S
19
G
12
Posts: 1,190
Reputation: 18,272

Post » Tue Aug 28, 2012 3:43 pm

Thanks, should be fixed in next build.
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 1 guest