R100 *.EXE Export

Discussion and feedback on Construct 2

Post » Thu Aug 23, 2012 6:19 am

[QUOTE=NotionGames] I pulled this line off of the Awesomium website:

"Non-Commercial Use Limitations
Cannot be used for products created with the intention for profit"

I am creating my games with the intention of making a profit. So does that mean I do not qualify for the free license?

https://awesomium.com/buy/[/QUOTE]

No, you fall into the indie license which is free till you make the $100k
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Post » Thu Aug 23, 2012 6:24 am

[QUOTE=SullyTheStrange] I'm not bothered by the price. By the time you have to pay, you already have $100,000! That's a heckuva lotta cash. $2,900 is less than 3% of that. And if you don't make that much, it's free, which it's great for us small guys.[/QUOTE]

And I'd fully agree with you if this was a one time payment fee for using the tool but it is a PER GAME license structure.
In other words, if now I develop 100 games and each brings in $1000 in a year, I will have to pay $290K!! And this DO bother me!

Anyway, there's an easy "workaround" to this: I'd just kill one of the 100 games and earn only $99k, falling again under the free indie license and saving $290k!!
Obviously, this license model is flawed since it is a per game structure compared to a company total revenue (if I understood it correctly). IMHO, it should be either a one time fee based on company revenue (eg. pay $2900 for unlimited use if your company makes $100k) or a per game based on the game's revenue itself (eg. pay $290 if your game earn $10k). roberto2012-08-23 06:30:07
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Post » Thu Aug 23, 2012 7:37 am

Good point, roberto... I haven't looked into it, I assumed it was a single per year license. Per game doesn't make a whole lot of sense.
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Post » Thu Aug 23, 2012 8:26 am

Per Game? I've never heard this before
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Post » Thu Aug 23, 2012 8:41 am

First people cried because there was no .exe exporter.
Now that one is provided, it's not good enough yet.

Simple solution guys, don't use the exe exprorter, you won't have to pay the price asked for it.

And indeed, the pro license is per application. It's awesomium's policy.

As far as questions about awesomium licensing they should be asked on awesomium's website to prevent misinformation.
As well as cries and "oh they should rather make it..." type of comments.
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Post » Thu Aug 23, 2012 8:49 am

+1 Kyatric
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Post » Thu Aug 23, 2012 9:37 am

LOOl 2900 PER GAME, thats it... well i hope good look for all the indie developer, because with that kind of mentality is no more place for a open free comunity, people are going to start thinking money money money money money, and less creativity.
WHY?
Because when you buy expensive licences, you directly start thinking to earn some money...
if you have to buy the construct2 licence who is really honest for me, PLUS 2900$ for a plugin...PLUS others future plugins or Functions....well, i prefer to stop right now my business, and become a fiherman.
Because witht kind of mentality, is no more place for an artist but only for those who eat money.
imothep852012-08-23 09:39:02
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Post » Thu Aug 23, 2012 9:59 am

Don't use the EXE exporter then. I don't see what the purpurse of using an EXE exporter unless it's a really really big project you are going to sell as a stand alone game.

If that is the case - I doubt that you can make more than one game a year anyway and if that game should earn 100k - the 2900 should not be a big problem.

But yes - if you make 10-100 games a year it is a problem. But that kind of games is clearly for web or mobile platforms and not for desktop anyway.

[QUOTE=imothep85] LOOl 2900 PER GAME, thats it... well i hope good look for all the indie developer, because with that kind of mentality is no more place for a open free comunity, people are going to start thinking money money money money money, and less creativity.
WHY?
Because when you buy expensive licences, you directly start thinking to earn some money...
if you have to buy the construct2 licence who is really honest for me, PLUS 2900$ for a plugin...PLUS others future plugins or Functions....well, i prefer to stop right now my business, and become a fiherman.
Because witht kind of mentality, is no more place for an artist but only for those who eat money.
[/QUOTE] lokesen2012-08-23 10:12:33
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Post » Thu Aug 23, 2012 10:34 am

Another good point lokesen... It still seems a bit silly to have it per game, but you probably won't be pumping out desktop-worthy games by the hundred every year, so it's not that big of a deal.
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Post » Thu Aug 23, 2012 10:59 am

Seriously, people, I would love for someone to come back in a year's time and tell us what a big deal these 'restrictive' licences have been in practice, but I don't see that happening.

If you bolt out tens of games a year, make over $100k p.a., and are even close to worrying about the Awesomium licence, Construct probably shouldn't be your tool of choice, for a whole number of reasons.

I know everyone has dreams about shipping the next Cave Story/Canabalt/Braid/whatever, but this is a total non-issue.

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